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Disintegrate Vs. Druid
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<blockquote data-quote="Dausuul" data-source="post: 7362923" data-attributes="member: 58197"><p>I'm trying to consider your logic, but it doesn't make any sense. You seem to be trying to argue that you can somehow revert from Wild Shape as a result of taking damage equal to your hit points, yet never actually be at zero hit points. Which is not true. The RAW is pretty darn clear on that: You drop to zero, and <em>then</em> you turn back.</p><p></p><p>Per Wild Shape: "You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, <strong>drop to 0 hit points</strong>, or die."</p><p></p><p>If you get hit by <em>disintegrate</em> for damage exceeding your hit points, you drop to zero hit points. That triggers things that watch for you dropping to zero. In this case, there are two such things: Wild Shape, and <em>disintegrate</em>. Wild Shape sees that you've gone to zero, and turns you back into human form. <em>Disintegrate</em> sees that you've gone to zero, and turns you into a pile of dust.</p><p></p><p>You could argue that you should get turned into dust first, and then the pile of dust gets turned back into a human. That would be a plausible if peculiar interpretation of RAW. But there's no way to get around the <em>disintegrate</em> trigger. You dropped to zero; therefore you have to get turned to dust at some point.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7362923, member: 58197"] I'm trying to consider your logic, but it doesn't make any sense. You seem to be trying to argue that you can somehow revert from Wild Shape as a result of taking damage equal to your hit points, yet never actually be at zero hit points. Which is not true. The RAW is pretty darn clear on that: You drop to zero, and [i]then[/i] you turn back. Per Wild Shape: "You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, [B]drop to 0 hit points[/B], or die." If you get hit by [i]disintegrate[/i] for damage exceeding your hit points, you drop to zero hit points. That triggers things that watch for you dropping to zero. In this case, there are two such things: Wild Shape, and [i]disintegrate[/i]. Wild Shape sees that you've gone to zero, and turns you back into human form. [i]Disintegrate[/i] sees that you've gone to zero, and turns you into a pile of dust. You could argue that you should get turned into dust first, and then the pile of dust gets turned back into a human. That would be a plausible if peculiar interpretation of RAW. But there's no way to get around the [i]disintegrate[/i] trigger. You dropped to zero; therefore you have to get turned to dust at some point. [/QUOTE]
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