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Disintegrate Vs. Druid
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<blockquote data-quote="Maxperson" data-source="post: 7366456" data-attributes="member: 23751"><p>A few things. First, the game has gotten reaaaaaaaally easy to play and death happens far less frequently, with far less consequence since 3e. The game was amazingly fun(still is) in 1e and 2e, despite it being much easier to die from many more things than disintegrate/druid. Second, as I pointed out above, this is a rare experience at best. First, you have to have a druid in the party. Then that druid has to be in wildshape. Then that wildshape druid has to encounter a wizard of high level or powerful creature with disintegrate. Then the wizard has to have the spell memorized, rather than another one. Then that wizard/creature has to recognize the druid as a wildshaped druid, rather than mistaking it for a normal animal of that type. Then the wizard/creature has to target the druid, instead of one of the other threats in the group. Then the druid has to fail the save. Lastly, at that level wishes and true resurrection are not terribly difficult to find. It's a set of circumstances that will come up every 5-10 campaigns at worst, so I'm not really worried about it.</p><p></p><p></p><p></p><p>He didn't get rid of what he said, though. He just moved it from tweets to the Sage Advice document. People who look up the Sage Advice and read the document, as opposed to the article he said it in, will see that it's not the intent for disintegrate to kill the druid.</p><p></p><p></p><p></p><p>It really depends on the technicality. One which makes sense and happens so rarely that it might never be seen in several years of play is not one that I really have to worry about.</p><p></p><p></p><p></p><p>For you. Again, you should stay away from One True Way statements like that. I know plenty of people who want added danger placed into games of 3e and up. This particular one doesn't even really do that. It's so rare that the amount of added danger is so miniscule that it won't even be noticed in the vast majority of game play.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7366456, member: 23751"] A few things. First, the game has gotten reaaaaaaaally easy to play and death happens far less frequently, with far less consequence since 3e. The game was amazingly fun(still is) in 1e and 2e, despite it being much easier to die from many more things than disintegrate/druid. Second, as I pointed out above, this is a rare experience at best. First, you have to have a druid in the party. Then that druid has to be in wildshape. Then that wildshape druid has to encounter a wizard of high level or powerful creature with disintegrate. Then the wizard has to have the spell memorized, rather than another one. Then that wizard/creature has to recognize the druid as a wildshaped druid, rather than mistaking it for a normal animal of that type. Then the wizard/creature has to target the druid, instead of one of the other threats in the group. Then the druid has to fail the save. Lastly, at that level wishes and true resurrection are not terribly difficult to find. It's a set of circumstances that will come up every 5-10 campaigns at worst, so I'm not really worried about it. He didn't get rid of what he said, though. He just moved it from tweets to the Sage Advice document. People who look up the Sage Advice and read the document, as opposed to the article he said it in, will see that it's not the intent for disintegrate to kill the druid. It really depends on the technicality. One which makes sense and happens so rarely that it might never be seen in several years of play is not one that I really have to worry about. For you. Again, you should stay away from One True Way statements like that. I know plenty of people who want added danger placed into games of 3e and up. This particular one doesn't even really do that. It's so rare that the amount of added danger is so miniscule that it won't even be noticed in the vast majority of game play. [/QUOTE]
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Disintegrate Vs. Druid
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