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Disintegrate vs Summon 6
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<blockquote data-quote="Epametheus" data-source="post: 524738" data-attributes="member: 719"><p>If you're worried about missing on Disintegrate, just use True Strike.</p><p></p><p>You can also use cat's grace, polymorph self, or both to boost up your dexterity.</p><p></p><p>A bigger issue than hitting on Disintegrate is that you're fighting against people with SR.</p><p></p><p>Summon Monster VI is good because SR isn't any protection against it. And Celestial Dire Bears are a very good deal -- 10/+3 DR, +18 to hit, SR 24, and a grapple check of +23. I'd say they're much handier against clerics than against wizards -- after all, a wizard can fly or teleport away from it. A cleric that doesn't successfully Blasphemy it is going to straight-out die. You can also bring in 1d3 SMV monsters -- if you need to dish out a lot of damage quickly, 1d3 celestial grizzlies or Earth Elementals can do the job nicely. </p><p></p><p>Disintegrate is just another save or die. SMVI can be a much surer thing in the right circumstances. Of course, there are counters to it, but having your bear dispelled beats having Disintegrate thrown right back at you through Spell Turning.</p></blockquote><p></p>
[QUOTE="Epametheus, post: 524738, member: 719"] If you're worried about missing on Disintegrate, just use True Strike. You can also use cat's grace, polymorph self, or both to boost up your dexterity. A bigger issue than hitting on Disintegrate is that you're fighting against people with SR. Summon Monster VI is good because SR isn't any protection against it. And Celestial Dire Bears are a very good deal -- 10/+3 DR, +18 to hit, SR 24, and a grapple check of +23. I'd say they're much handier against clerics than against wizards -- after all, a wizard can fly or teleport away from it. A cleric that doesn't successfully Blasphemy it is going to straight-out die. You can also bring in 1d3 SMV monsters -- if you need to dish out a lot of damage quickly, 1d3 celestial grizzlies or Earth Elementals can do the job nicely. Disintegrate is just another save or die. SMVI can be a much surer thing in the right circumstances. Of course, there are counters to it, but having your bear dispelled beats having Disintegrate thrown right back at you through Spell Turning. [/QUOTE]
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Disintegrate vs Summon 6
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