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Disintegrate vs Summon 6
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<blockquote data-quote="gfunk" data-source="post: 524742" data-attributes="member: 1813"><p>It really depends on your character, your theme, and your strengths and weaknesses.</p><p></p><p>In my case, I have a Sorcerer (17th level now) who took both SMVI and SMVIII. Since she has the Alienist prestige class, all of her summoned creatures are quite potent. IMO, SMVI is when the Summon Monster chain starts to become useful. The Dire Bear, of course, is a can't lose selection. It is most assuredly a melee beast able to smack down with the best of 'em. Its 10/+3 damage reduction and SR 24 certainly help. Also, I like to summon an Eryines to teleport the party around. Usually, we all get into a Bag of Holding or Portable Hole and she takes us wherever we need to go.</p><p></p><p>Disintegrate is a good spell, but I personally found its usage to be too limited for my Sorcerer's selection. It does have a couple of uses, however, that make it unique:</p><p></p><p>1) The only spell in the game that can take out Force spells, like Wall of Force and Forcecage.</p><p></p><p>2) Disintegrate is the bane of most intelligent undead (Vampires/Liches). Since they have no Constitution scores, their Fortitude saves are usually horrible.</p><p></p><p>However, I just used Limited Wish to replicate Disintegrate on the few occasions that I needed it.</p><p></p><p>BTW, here's a shameless plug for my Story Hour. If you want to see Summon Monster spells in action, see how my Greater Ooze Paraelemental puts the smackdown on a bunch of Stone Giants.</p><p></p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=33249" target="_blank">http://enworld.cyberstreet.com/showthread.php?s=&threadid=33249</a></p></blockquote><p></p>
[QUOTE="gfunk, post: 524742, member: 1813"] It really depends on your character, your theme, and your strengths and weaknesses. In my case, I have a Sorcerer (17th level now) who took both SMVI and SMVIII. Since she has the Alienist prestige class, all of her summoned creatures are quite potent. IMO, SMVI is when the Summon Monster chain starts to become useful. The Dire Bear, of course, is a can't lose selection. It is most assuredly a melee beast able to smack down with the best of 'em. Its 10/+3 damage reduction and SR 24 certainly help. Also, I like to summon an Eryines to teleport the party around. Usually, we all get into a Bag of Holding or Portable Hole and she takes us wherever we need to go. Disintegrate is a good spell, but I personally found its usage to be too limited for my Sorcerer's selection. It does have a couple of uses, however, that make it unique: 1) The only spell in the game that can take out Force spells, like Wall of Force and Forcecage. 2) Disintegrate is the bane of most intelligent undead (Vampires/Liches). Since they have no Constitution scores, their Fortitude saves are usually horrible. However, I just used Limited Wish to replicate Disintegrate on the few occasions that I needed it. BTW, here's a shameless plug for my Story Hour. If you want to see Summon Monster spells in action, see how my Greater Ooze Paraelemental puts the smackdown on a bunch of Stone Giants. [url]http://enworld.cyberstreet.com/showthread.php?s=&threadid=33249[/url] [/QUOTE]
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