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Disintegrate vs Summon 6
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<blockquote data-quote="Victim" data-source="post: 525460" data-attributes="member: 78"><p>Do you have any other arcane caster in the group?</p><p></p><p>Summon Monster 6 is very good as long as you are hasted, and thus don't have to worry about the full round casting time. I've tried to use it once without being hasted, and my spell was interrupted by a 60 something point Firestorm. I should have packed Heal instead. </p><p></p><p>Also, as an arcane caster, you don't have to worry about summoning evil creatures. 1d3 Fiendish Girallons can do lots of damage too. Summon Monster 6 will be pretty flexible since you choose anything from level 6 on down.</p><p></p><p>However, Disentegrate is more than just an Instant Death effect. As people have already mentioned, it can be the only way to kill certain force effects. It works especially well on objects and can be used to bypass trapped doors, defeat certain kinds of traps like the good, old fashsioned rolling boulder, or just cause destruction.</p></blockquote><p></p>
[QUOTE="Victim, post: 525460, member: 78"] Do you have any other arcane caster in the group? Summon Monster 6 is very good as long as you are hasted, and thus don't have to worry about the full round casting time. I've tried to use it once without being hasted, and my spell was interrupted by a 60 something point Firestorm. I should have packed Heal instead. Also, as an arcane caster, you don't have to worry about summoning evil creatures. 1d3 Fiendish Girallons can do lots of damage too. Summon Monster 6 will be pretty flexible since you choose anything from level 6 on down. However, Disentegrate is more than just an Instant Death effect. As people have already mentioned, it can be the only way to kill certain force effects. It works especially well on objects and can be used to bypass trapped doors, defeat certain kinds of traps like the good, old fashsioned rolling boulder, or just cause destruction. [/QUOTE]
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Disintegrate vs Summon 6
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