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Disintegrate vs Summon 6
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<blockquote data-quote="Apok" data-source="post: 526480" data-attributes="member: 1969"><p>Mordenkainen's Lucubration; For a Wizard, yes this spell rocks on toast. Useless to a Sorc, though (for obvious reassons).</p><p></p><p>Analyze Dweomer; waste of time unless your DM is a real hardarse about identifying magical items. I'd advise all sorcs to avoid this one like the plague. </p><p></p><p>Greater Dispelling; Definitely worthwile. Thus far the only spell you've mentioned that I'd actually consider over SMVI or Disintegrate. </p><p></p><p>Greater Shadow Evocation; Only if you are specializing in Illusions. The fact that it effectively gives two saves and does only a fraction of the damage/effect of the spell it mirrors makes it very unattractive. </p><p></p><p>Tensers Transformation; Another great spell, but not better than SMVI or Disintigrate IMO. Also, requires a Potion of Strength as a material component (which may or may not be an issue depending on the DM). I tend to think of this as a "last ditch effort" spell when you've exhausted all other options. </p><p></p><p>Antimagic Field; Probably one of the most potent spells in the game. However, it seems to work better for NPC enemies than PC's. It nullifies magic just fine, but it also makes you a sitting duck to anyone with decent fighting ability.</p></blockquote><p></p>
[QUOTE="Apok, post: 526480, member: 1969"] Mordenkainen's Lucubration; For a Wizard, yes this spell rocks on toast. Useless to a Sorc, though (for obvious reassons). Analyze Dweomer; waste of time unless your DM is a real hardarse about identifying magical items. I'd advise all sorcs to avoid this one like the plague. Greater Dispelling; Definitely worthwile. Thus far the only spell you've mentioned that I'd actually consider over SMVI or Disintegrate. Greater Shadow Evocation; Only if you are specializing in Illusions. The fact that it effectively gives two saves and does only a fraction of the damage/effect of the spell it mirrors makes it very unattractive. Tensers Transformation; Another great spell, but not better than SMVI or Disintigrate IMO. Also, requires a Potion of Strength as a material component (which may or may not be an issue depending on the DM). I tend to think of this as a "last ditch effort" spell when you've exhausted all other options. Antimagic Field; Probably one of the most potent spells in the game. However, it seems to work better for NPC enemies than PC's. It nullifies magic just fine, but it also makes you a sitting duck to anyone with decent fighting ability. [/QUOTE]
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