Disjoined baggage

TuDogz

First Post
If bags of holding or HHH's are disjoined what happens to the contents and how can repairs be made?

I would think you would lose access to the extra-dimensional space and all the items therein. But can the item be repaired and if so does it grant access to the stuff? Or is the item functional again but empty?

Is there a way to recover the contents wherever they happen to be?

Anybody play this out and how was it handled?

Are there thousands of inaccessible pockets of loot out there just waiting to be had by some extra-dimensional miner?
 

log in or register to remove this ad

I don't know of any official rules on this, but off the top of my head
1) The bag is not able to have anything else placed into it.
2) Nothing spills out of the bag or ruptures it immediately.
3) Items can safely be removed from the bag (or dumped out) at an opportune time. The DM could institute a time limit on how long the bag maintains integrity, possibly bursting at the seams after an hour or so.

In no case would I immediately destroy all items in a bag. This is similar to "you don't crash into the ground when fly is dispelled." While it isn't a good thing to have happen, it's not a death sentence for your items.

I would also have all contents of the bag make saves against the disjunction. You aren't guaranteed to lose everything, but it's still a possibility. Don't want Bags of Holding becoming invulnerable safes.
 

Sounds like the item creates a pocket of space within it and when the magic ceases the items are ejected from the pocket. I had always envisioned a private pocket of space in some elsewhere and the bags just acted as accesses.


quote:________________________________
3) Items can safely be removed from the bag (or dumped out) at an opportune time. The DM could institute a time limit on how long the bag maintains integrity, possibly bursting at the seams after an hour or so.
________________________________



Doesn't this weaken disjunction significantly. If you extend this logic to other items they would also slowly peter out, over say the same 1d6 rnds that fly does, then you would have fighters still using swords as the magic faded, staves getting off one last weak shot as they wind down.

However, if you allowed the magic to end immediately and abruptly then a simple dispel magic would cause the item to rupture while supressed.

(This appeals to the Rat Bastard in me. "You can no longer see the rogue, however you do notice a few long lost items in the massive pile of goods burying him." )


quote:________________________________
In no case would I immediately destroy all items in a bag. This is similar to "you don't crash into the ground when fly is dispelled." While it isn't a good thing to have happen, it's not a death sentence for your items.

I would also have all contents of the bag make saves against the disjunction. You aren't guaranteed to lose everything, but it's still a possibility. Don't want Bags of Holding becoming invulnerable safes.
_________________________________


So it sounds like the items in a bag are subject to spell effects even though they are in extra-dimesional space. Or are they subject only if the bag fails against the disjunction.
 

Being the nice DM that I am, I'd say that the bag bursts open at the seams and everything you had in it is scattered across the ground at your feet. Anything that's treated as fragile would break on impact (potions are supposed to be somewhat sturdy so they'd be safe IMHO). I'd also treat the square you were occupying at the tie as being difficult terrain.
 

Pets & Sidekicks

Remove ads

Top