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General Tabletop Discussion
*Pathfinder & Starfinder
Disjunction - some thoughts on what is affected
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<blockquote data-quote="Quartz" data-source="post: 3628102" data-attributes="member: 40552"><p>I've been doing a bit of thinking and I thought I'd try and tie together the rules as to what and what isn't affected by Disjunction with the Epic rules, and the Deities and Demigods rules. Herewith my initial thoughts.</p><p></p><p>We can split magic items into 4 categories: Non-Epic, Epic, Artifacts, and Relics.</p><p></p><p>Non-Epic items are already catered for in the rules.</p><p></p><p>Epic items are simply bigger and better normal items, created by Epic crafting feats. They should be affected by Disjunction but be somewhat resistant. We can account for this by giving the items a significant bonus - +5 or +10 - on the saving throw. What are now classed as 'minor artifacts' such as Staff of the Magi are more typically Epic items.</p><p></p><p>Relics are those items with divine essence directly imbued. Either the relic is actually a remnant of the deity, like a finger or tooth, or it's an item of particular significance, a signature item like a mace (q.v. St. Cuthbert) or wand (q.v. Orcus). The imbued divine essence means that the item is simply not affected by mortal magic.</p><p></p><p>Artifacts are defined as those items which are created with the Create Artifact Special Divine Ability <strong>and</strong> are Epic spells or SDAs made into items (cf ELH p. 73). The SDA automatically grants all the Epic crafting feats, but only the Create Artifact SDA can create a magic item embodying an Epic spell or SDA. Such artifacts have a base Will Save bonus of +20 plus the Divine Rank of the creator, and 1 is not an automatic failure. E.g. the workshops of the God of the Forge produce many weapons of surpassing potency so the loss of such items isn't normally especially important to the god (but the god might notice); for the God of the Forge to create an actual Artifact is vanishingly rare.</p><p>Only the Disjunction of one of these triggers the possibility of losing spellcasting ability. </p><p></p><p>Self-created (a.k.a. Vacuum Genesis) artifacts (q.v. Pharanme's Urn in Wyre) are absolutely not affected, even by the greatest of deities.</p><p></p><p>What do you think? I was considering some sort of Spellcraft check for negating artifacts but I thought it better to keep it simple.</p></blockquote><p></p>
[QUOTE="Quartz, post: 3628102, member: 40552"] I've been doing a bit of thinking and I thought I'd try and tie together the rules as to what and what isn't affected by Disjunction with the Epic rules, and the Deities and Demigods rules. Herewith my initial thoughts. We can split magic items into 4 categories: Non-Epic, Epic, Artifacts, and Relics. Non-Epic items are already catered for in the rules. Epic items are simply bigger and better normal items, created by Epic crafting feats. They should be affected by Disjunction but be somewhat resistant. We can account for this by giving the items a significant bonus - +5 or +10 - on the saving throw. What are now classed as 'minor artifacts' such as Staff of the Magi are more typically Epic items. Relics are those items with divine essence directly imbued. Either the relic is actually a remnant of the deity, like a finger or tooth, or it's an item of particular significance, a signature item like a mace (q.v. St. Cuthbert) or wand (q.v. Orcus). The imbued divine essence means that the item is simply not affected by mortal magic. Artifacts are defined as those items which are created with the Create Artifact Special Divine Ability [b]and[/b] are Epic spells or SDAs made into items (cf ELH p. 73). The SDA automatically grants all the Epic crafting feats, but only the Create Artifact SDA can create a magic item embodying an Epic spell or SDA. Such artifacts have a base Will Save bonus of +20 plus the Divine Rank of the creator, and 1 is not an automatic failure. E.g. the workshops of the God of the Forge produce many weapons of surpassing potency so the loss of such items isn't normally especially important to the god (but the god might notice); for the God of the Forge to create an actual Artifact is vanishingly rare. Only the Disjunction of one of these triggers the possibility of losing spellcasting ability. Self-created (a.k.a. Vacuum Genesis) artifacts (q.v. Pharanme's Urn in Wyre) are absolutely not affected, even by the greatest of deities. What do you think? I was considering some sort of Spellcraft check for negating artifacts but I thought it better to keep it simple. [/QUOTE]
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