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Dismantling the Game Master
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<blockquote data-quote="payn" data-source="post: 9523668" data-attributes="member: 90374"><p>I've come a ways from traditional ideology on GMing to thinking about it more as collaborative. I'll ask players to narrate their characters and scenes up to a point, but I ultimately keep hold of the setting. Maybe thats neotrad?</p><p></p><p>VTT takes care of all that now. Back in the day, my players were all terrible at it. Couldnt concentrate, couldnt keep time, couldnt remember the rules. The only way games stayed on pace and didnt derail horribly is if I took a very firm hold of the reins. Maybe I never had the proactive types? </p><p></p><p>I dont see "game master" as the opposition, I see them like a master of ceremonies. They kick things off, they read the room, they know the bill, etc.. A good GM keeps thing flowing and the good times going. It doesnt have to firmly be in their sole power to do so, but things in my experience go better if they do. Shared or no GM games are certainly possible, but they take a little getting used to. For many, its very awkward. Is that tradition or routine, maybe both? Probably easier for newbs to start with no GM games then it is to convert or adapt to them. YMMV.</p></blockquote><p></p>
[QUOTE="payn, post: 9523668, member: 90374"] I've come a ways from traditional ideology on GMing to thinking about it more as collaborative. I'll ask players to narrate their characters and scenes up to a point, but I ultimately keep hold of the setting. Maybe thats neotrad? VTT takes care of all that now. Back in the day, my players were all terrible at it. Couldnt concentrate, couldnt keep time, couldnt remember the rules. The only way games stayed on pace and didnt derail horribly is if I took a very firm hold of the reins. Maybe I never had the proactive types? I dont see "game master" as the opposition, I see them like a master of ceremonies. They kick things off, they read the room, they know the bill, etc.. A good GM keeps thing flowing and the good times going. It doesnt have to firmly be in their sole power to do so, but things in my experience go better if they do. Shared or no GM games are certainly possible, but they take a little getting used to. For many, its very awkward. Is that tradition or routine, maybe both? Probably easier for newbs to start with no GM games then it is to convert or adapt to them. YMMV. [/QUOTE]
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