Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Dismantling the Game Master
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aco175" data-source="post: 9523817" data-attributes="member: 27385"><p>I have no problem passing things off to the players. One used to track initiative until I made a pole with clothespins with names on them. Now everyone knows when their turn is coming up. I have players roll damage to their PC from monsters and roll the save of the monster from their spells. I always found people like rolling more dice then less. </p><p></p><p>I have been giving them more worldbuilding. The group has a home base now and reached 9th level. I told the fighter's layer that 2d6+2 men-at-arms showed up to follow him. They are 1st level with one leading them at 3rd level. Then I let him go with it. I ask them what they are planning to do next or where they want to go, but my players are fine with where the module is going or what I have planned, even if I tell them I plan based on what you want to do. </p><p></p><p>There is some worldbuilding I flop back and forth on. The player asks what the name of the serving girl is. Part of me is thinking that she is a minor NPC who does not matter so I may ask the player what her name is. Other times I recall reading somewhere that players are amazed if I say, Hold up a second, and rustle papers until I can think of a name for the girl. Then I say, Oh, here it is- her name is Millie. Apparently, players think that one has put more time into the game and the world feels more alive. Or, now the players think that she is the secret bad guy since she has a name 'written down'.</p></blockquote><p></p>
[QUOTE="aco175, post: 9523817, member: 27385"] I have no problem passing things off to the players. One used to track initiative until I made a pole with clothespins with names on them. Now everyone knows when their turn is coming up. I have players roll damage to their PC from monsters and roll the save of the monster from their spells. I always found people like rolling more dice then less. I have been giving them more worldbuilding. The group has a home base now and reached 9th level. I told the fighter's layer that 2d6+2 men-at-arms showed up to follow him. They are 1st level with one leading them at 3rd level. Then I let him go with it. I ask them what they are planning to do next or where they want to go, but my players are fine with where the module is going or what I have planned, even if I tell them I plan based on what you want to do. There is some worldbuilding I flop back and forth on. The player asks what the name of the serving girl is. Part of me is thinking that she is a minor NPC who does not matter so I may ask the player what her name is. Other times I recall reading somewhere that players are amazed if I say, Hold up a second, and rustle papers until I can think of a name for the girl. Then I say, Oh, here it is- her name is Millie. Apparently, players think that one has put more time into the game and the world feels more alive. Or, now the players think that she is the secret bad guy since she has a name 'written down'. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dismantling the Game Master
Top