Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Dismemberites
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fnork de sporg" data-source="post: 1535872" data-attributes="member: 4713"><p>A new undead, based on some grisly killings and later dismemberments that happened in my campaign just recently. </p><p> </p><p><span style="font-size: 10px">Dismemberites</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Medium Undead</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Hit Dice 12d12 (78 hp)</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Initiative:+9 (5 Dex, 4 Improved Initiative) </span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Speed: Flying 50 feet (Perfect)</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Armor Class:15 (+5 Dex)</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Attacks: 1 Bite +13/+9, 5 Slams +6/+2, 1 Torso Bash +6/+2</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Damage: Bite 1d6+3 peircing, Slams 1d6+3 bludgeoning, Torso Bash 2d8+1 bludgeoning</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Space/Reach: 5 x 5 / 15 ft</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Special Attacks: Dismember, Improved Grab, Constrict</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Special Qualities: Dismembered Dodge, Reach, Undead Qualities</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Attributes: Str 16, Dex 20, Con -, Int 8, Wis 14, Cha 10</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Saves: Fort -, Ref +9, Wil +10</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Skills: Spot +17, Listen +17, Move Silent +28, </span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Feats: Improved Intiative, Dodge, Mobility, Weapon Finesse: Bite</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Alignment: Usually Chaotic Evil</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">CR: 10</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Dismemberites are a gruesome form of undead made up of a number of flying severed body parts. Nothing makes their warped evil undead hearts happier than gnawing off the limbs of their still living victims.</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Most Dismemberites were born from the mutilated remains of murder victims, their rise fueled by a need for vengeance. Often they will hunt down and destroy their murderers and then either go on a mad pointless killing spree or seek out opponents powerful enough to vanquish the Dismemberite and end its suffering. However certain evil clerics also create Dismemberites through certain dark rituals using them as guards or more frequently as very effective theives.</span></p><p> <span style="font-size: 10px"></span></p><p> <span style="font-size: 10px"></span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">COMBAT</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Dismember (Ex): When a Dismemberite begins to attack an opponent it will pick a limb and concentrate its bite attack upon it. Choose the limb or roll a d4, 1 left arm, 2 right arm, 3 right leg, 4 left leg. Each time the dismemberite hits with its bite the opponent must make a Reflex Save (DC 19+damage inflicted) or the Dismemberite will gnaw completely through the limb, severing it. Each time an opponent makes this save the DC is increased by 1. This increase applies to all Dismeberites attacking the opponent, not just the one that succesfully hit.</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Improved Grab (Ex): When a Dismemberite succesfully hits an oppnent with its Torso Bash it may make a grapple check as a free action that draws no attacks of opportunity, grabbing the opponent using its animated intestines and other innards. It may use this ability against both Medium and Large creatures, but nothing bigger.</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Constrict (Ex): After getting hold with Improved Grab the dismemberites innards will tighten forcefully, slowly crushing its victim and dealing 2d8+3 points of Constriction Damage per round. This process is so disgusting and disturbing that the victim must also make a Will Save (DC 16) or be Shaken for 1d6 rounds.</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Dismembered Dodge (Ex): The Dismemberites limbs are in constant motion, swirling around in the air, making them difficult to hit. Melee attacks have a 20% miss chance while ranged attacks have a 50% miss chance.</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Reach (Ex): A Dismemberites limbs and other body parts can fly through the air independent of its other bits, thus giving it an effective reach of 15 feet. Dismemberites can make their limbs travel further than this but cannot give them enough momentum to strike at opponents. Still, many an evil cleric has found this ability alone makes the Dismemberite and ideal theif or burgler.</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Skills: Dismemberites glide through the air so smoothly they gain a +8 racial bonus to Move Silent.</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Dismemberite Characters: A Dismemberite's favored class is Rogue.</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p> </p><p> </p><p>I'm not enitrely sure about the CR and I'm still a little iffy on the name. And do you think its too complicated, or too busy? I also really think I need to redo the Dismemberment ability but I'm not sure how it should work. I know I don;t want it to be tied to crits, like vorpal things are. Or do you think that its fine as it is?</p></blockquote><p></p>
[QUOTE="fnork de sporg, post: 1535872, member: 4713"] A new undead, based on some grisly killings and later dismemberments that happened in my campaign just recently. [size=2]Dismemberites Medium Undead Hit Dice 12d12 (78 hp) Initiative:+9 (5 Dex, 4 Improved Initiative) Speed: Flying 50 feet (Perfect) Armor Class:15 (+5 Dex) Attacks: 1 Bite +13/+9, 5 Slams +6/+2, 1 Torso Bash +6/+2 Damage: Bite 1d6+3 peircing, Slams 1d6+3 bludgeoning, Torso Bash 2d8+1 bludgeoning Space/Reach: 5 x 5 / 15 ft Special Attacks: Dismember, Improved Grab, Constrict Special Qualities: Dismembered Dodge, Reach, Undead Qualities Attributes: Str 16, Dex 20, Con -, Int 8, Wis 14, Cha 10 Saves: Fort -, Ref +9, Wil +10 Skills: Spot +17, Listen +17, Move Silent +28, Feats: Improved Intiative, Dodge, Mobility, Weapon Finesse: Bite Alignment: Usually Chaotic Evil CR: 10 Dismemberites are a gruesome form of undead made up of a number of flying severed body parts. Nothing makes their warped evil undead hearts happier than gnawing off the limbs of their still living victims. Most Dismemberites were born from the mutilated remains of murder victims, their rise fueled by a need for vengeance. Often they will hunt down and destroy their murderers and then either go on a mad pointless killing spree or seek out opponents powerful enough to vanquish the Dismemberite and end its suffering. However certain evil clerics also create Dismemberites through certain dark rituals using them as guards or more frequently as very effective theives. COMBAT Dismember (Ex): When a Dismemberite begins to attack an opponent it will pick a limb and concentrate its bite attack upon it. Choose the limb or roll a d4, 1 left arm, 2 right arm, 3 right leg, 4 left leg. Each time the dismemberite hits with its bite the opponent must make a Reflex Save (DC 19+damage inflicted) or the Dismemberite will gnaw completely through the limb, severing it. Each time an opponent makes this save the DC is increased by 1. This increase applies to all Dismeberites attacking the opponent, not just the one that succesfully hit. Improved Grab (Ex): When a Dismemberite succesfully hits an oppnent with its Torso Bash it may make a grapple check as a free action that draws no attacks of opportunity, grabbing the opponent using its animated intestines and other innards. It may use this ability against both Medium and Large creatures, but nothing bigger. Constrict (Ex): After getting hold with Improved Grab the dismemberites innards will tighten forcefully, slowly crushing its victim and dealing 2d8+3 points of Constriction Damage per round. This process is so disgusting and disturbing that the victim must also make a Will Save (DC 16) or be Shaken for 1d6 rounds. Dismembered Dodge (Ex): The Dismemberites limbs are in constant motion, swirling around in the air, making them difficult to hit. Melee attacks have a 20% miss chance while ranged attacks have a 50% miss chance. Reach (Ex): A Dismemberites limbs and other body parts can fly through the air independent of its other bits, thus giving it an effective reach of 15 feet. Dismemberites can make their limbs travel further than this but cannot give them enough momentum to strike at opponents. Still, many an evil cleric has found this ability alone makes the Dismemberite and ideal theif or burgler. Skills: Dismemberites glide through the air so smoothly they gain a +8 racial bonus to Move Silent. Dismemberite Characters: A Dismemberite's favored class is Rogue. [/size] I'm not enitrely sure about the CR and I'm still a little iffy on the name. And do you think its too complicated, or too busy? I also really think I need to redo the Dismemberment ability but I'm not sure how it should work. I know I don;t want it to be tied to crits, like vorpal things are. Or do you think that its fine as it is? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dismemberites
Top