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Disparity in PC levels from same party
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<blockquote data-quote="Shiroiken" data-source="post: 9722583" data-attributes="member: 6775477"><p>I think that the way OD&D, AD&D, and BECMI were designed, level disparity is perfectly fine. When I played, most people had multiple characters of various level, so that they could pick a character appropriate for the adventure. In 2E, we had more story based games, but due to the prevalence of Raise Dead by NPCs (and eventually PCs), we very rarely had a situation where a player ended up significantly behind the party. New players started with the total XP of the lowest character; an affectation that carried on to 3E.</p><p></p><p>Level disparity was built into 3E, but in a bad way. Level loss due to death meant that there was a built in doom spiral, where the weakest character would die more and more often. I've seen players leave games after their 3rd death in a row, knowing they were just going to die again. The XP system was supposed to give more to the lower level characters, allowing them a chance to catch up again, but IME it never came close to making up for one lost level worth of XP, let alone multiple levels.</p><p></p><p>I have not seen level disparity during 4E or 5E, and I strongly suspect it wouldn't work very well for either edition.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 9722583, member: 6775477"] I think that the way OD&D, AD&D, and BECMI were designed, level disparity is perfectly fine. When I played, most people had multiple characters of various level, so that they could pick a character appropriate for the adventure. In 2E, we had more story based games, but due to the prevalence of Raise Dead by NPCs (and eventually PCs), we very rarely had a situation where a player ended up significantly behind the party. New players started with the total XP of the lowest character; an affectation that carried on to 3E. Level disparity was built into 3E, but in a bad way. Level loss due to death meant that there was a built in doom spiral, where the weakest character would die more and more often. I've seen players leave games after their 3rd death in a row, knowing they were just going to die again. The XP system was supposed to give more to the lower level characters, allowing them a chance to catch up again, but IME it never came close to making up for one lost level worth of XP, let alone multiple levels. I have not seen level disparity during 4E or 5E, and I strongly suspect it wouldn't work very well for either edition. [/QUOTE]
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