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General Tabletop Discussion
*Dungeons & Dragons
Disparity in PC levels from same party
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<blockquote data-quote="Mannahnin" data-source="post: 9733042" data-attributes="member: 7026594"><p>That makes sense. In my last campaign, a B/X & 5 Torches Deep mashup, the highest level characters only made it to 8th or 9th over three years, but advancement slowed down a lot after 4th or 5th level. And in the last year or so our schedule got more sporadic, where before it had been pretty steady weekly.</p><p></p><p></p><p>Depends on what levels you're looking at. In TSR D&D they start expensive but then accelerate and take fewer XP for 7th level than a Fighter does (by 10k in AD&D or 14k in OD&D). <a href="https://deltasdnd.blogspot.com/2017/04/od-experience-levels.html" target="_blank">The charts are funky</a>.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Expanded spell advancement charts, right? In 2E AD&D advancement in the core books only goes to 20th, but in OD&D and 1E AD&D the rules explicitly allow unlimited advancement except for the classes which have caps (Assassin, Monk, Druid, Bard).</p><p></p><p>Men & Magic explicitly says there's no limit, but leaves it up to the DM to expand the charts. The Thief advancement chart in Greyhawk and the 1978 PH advancement charts for all classes other than the four I mentioned above include a "xxx,xxx experience points per level for each additional level beyond the [last level shown on table]th" note, with no limit specified, so in OD&D or just using the PH PCs can theoretically advance forever. In AD&D gaining more HP and weapon proficiencies (and NWP if you use the WSG/DSG). The Cleric and MU spell advancement charts end at 29th level (Paladin 20th, Ranger 17th, Illusionist 26th), so as I recall the main thing H4 did was expand those charts.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9733042, member: 7026594"] That makes sense. In my last campaign, a B/X & 5 Torches Deep mashup, the highest level characters only made it to 8th or 9th over three years, but advancement slowed down a lot after 4th or 5th level. And in the last year or so our schedule got more sporadic, where before it had been pretty steady weekly. Depends on what levels you're looking at. In TSR D&D they start expensive but then accelerate and take fewer XP for 7th level than a Fighter does (by 10k in AD&D or 14k in OD&D). [URL='https://deltasdnd.blogspot.com/2017/04/od-experience-levels.html']The charts are funky[/URL]. Expanded spell advancement charts, right? In 2E AD&D advancement in the core books only goes to 20th, but in OD&D and 1E AD&D the rules explicitly allow unlimited advancement except for the classes which have caps (Assassin, Monk, Druid, Bard). Men & Magic explicitly says there's no limit, but leaves it up to the DM to expand the charts. The Thief advancement chart in Greyhawk and the 1978 PH advancement charts for all classes other than the four I mentioned above include a "xxx,xxx experience points per level for each additional level beyond the [last level shown on table]th" note, with no limit specified, so in OD&D or just using the PH PCs can theoretically advance forever. In AD&D gaining more HP and weapon proficiencies (and NWP if you use the WSG/DSG). The Cleric and MU spell advancement charts end at 29th level (Paladin 20th, Ranger 17th, Illusionist 26th), so as I recall the main thing H4 did was expand those charts. [/QUOTE]
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