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Community
General Tabletop Discussion
*Dungeons & Dragons
Disparity in PC levels from same party
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<blockquote data-quote="Lanefan" data-source="post: 9733613" data-attributes="member: 29398"><p>Everyone being about to ding to 7th at the same time is already highly unlikely if the game has level enhancing or draining effects and-or not all classes advance at the same rate (which is what I'm used to).</p><p></p><p>That said, RPGA is/was a different type of environment from a home game.</p><p></p><p>I wouldn't play in such a game. Xp are a character reward, not a player reward.</p><p></p><p>Friends aren't replaceable but players are; not every friend one has is necessarily going to be a good fit at one's game table and-or in a particular campaign, but I'd hope they still remain friends even if not playing in the game at the moment.</p><p></p><p>In a roundabout way, perhaps. Characters get xp based on what they do, or participate in, in the game's fiction. Do more, get more. I mean, I've had players who are awful at paying attention but if their characters get involved in stuff they get the xp for it. Flip side, I've had players who re very good at paying attention but who also do what they can in character to let others take the risk and not gt too involved if-when things get dangerous. Less xp for those characters.</p><p></p><p>Doing it that way is more intended to encourage engagement and discourage characters from hanging back.</p><p></p><p>Sure, and IME these things tend to average out in the long run - Joe has a hard week at work and isn't really into things one session, while next session he's right on the ball while Mary's a bit off her game. No big deal.</p><p></p><p>And on a broader scale, this isn't about judging people. If anything, its about judging characters.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9733613, member: 29398"] Everyone being about to ding to 7th at the same time is already highly unlikely if the game has level enhancing or draining effects and-or not all classes advance at the same rate (which is what I'm used to). That said, RPGA is/was a different type of environment from a home game. I wouldn't play in such a game. Xp are a character reward, not a player reward. Friends aren't replaceable but players are; not every friend one has is necessarily going to be a good fit at one's game table and-or in a particular campaign, but I'd hope they still remain friends even if not playing in the game at the moment. In a roundabout way, perhaps. Characters get xp based on what they do, or participate in, in the game's fiction. Do more, get more. I mean, I've had players who are awful at paying attention but if their characters get involved in stuff they get the xp for it. Flip side, I've had players who re very good at paying attention but who also do what they can in character to let others take the risk and not gt too involved if-when things get dangerous. Less xp for those characters. Doing it that way is more intended to encourage engagement and discourage characters from hanging back. Sure, and IME these things tend to average out in the long run - Joe has a hard week at work and isn't really into things one session, while next session he's right on the ball while Mary's a bit off her game. No big deal. And on a broader scale, this isn't about judging people. If anything, its about judging characters. [/QUOTE]
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Disparity in PC levels from same party
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