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Dispater Encounter (Epic level)
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<blockquote data-quote="Mesh Hong" data-source="post: 5199011" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">The following is the final encounter in my PCs quest to gather 4 pieces of “The Sunder Stone of Erik’Hus”. (<strong>note</strong>: actually it isn’t but at this stage the group didn’t know that one of the previously acquired pieces had been stolen by agents of Tiamat)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The fourth fragment was an integral part of Dispaters Belt of Invulnerability. To cut a very controversial story short Asmodeous tried to bargain with the group where he would deliver Dispater into a position where the group could face him and he couldn’t escape, in exchange for the group signing an oath not to interfere with Asmodeous or his allies (namely Bane). After a lot of discussion and disagreement the group finally decided not to sign (and risk their immortal souls), good for them.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">When Asmodeous returned the next night to seal the deal they informed him of their decision and he was mightily upset (but being an urbane and charming soul, quietly came to terms with it and warned the group that he would be forced to inform Dispater of the plot against him immediately).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Before he could do this however he was intercepted outside on the street by Corellon and Sehanine who took the opportunity of facing Asmodeous outside the protection of his own domain. Between them they restrained him with magic and together they forcibly rewrote his mental attitude. Rewriting his personality to Good from Evil, as a favour to the PCs who had unwittingly made this possible they wiped his memory of the previous conversations and sent him back in to negotiate for how the group could deal with a problem he was having with Dispater.</span></span></p><p> </p><p><em><span style="font-family: 'Verdana'"><span style="color: white">(After this I put my giant plot crowbar away before it took anyones eye out!)</span></span></em></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Basically Asmodeous summoned Dispater into a private dimension to await a meeting with him. Anyone in the dimension can only leave if summoned by Asmodeous or if a year has passed. This private dimension is mutable to some extent by its occupier, in this case dispater.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The group were teleported into the dimension and had to fight their way through Dispaters personal servants to ultimately face him.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Encounter 1: </span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">2x Black and Red Iron Gorgon (level 28 elite brute)</span></span></p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Encounter 2: </span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">4x Incarnus Foot Soldier (level 26 soldier)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2x Incarnus Investigator (level 26 artillery)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2x Incarnus Hammerer (level 28 brute)</span></span></p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Encounter 3:</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">4x Incarnus Foot Soldier (level 26 soldier)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2x Incarnus Investigator (level 26 artillery)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1x Incarnus Captain (level 26 elite soldier)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1x Incarnus Inquisitor (level 27 elite controller)</span></span></p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Encounter 4:</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">2x Incarnus Foot Soldier (level 26 soldier)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">4x Incarnus Hammerer (level 28 brute)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1x Lord of Dis (Pit Fiend) (level 28 elite soldier)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This was all a softening up exercise for the final showdown</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1x Dispater (Level 28 solo controller)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1x Succubus Seneschal (level 26 elite controller)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2x Iron Spike Hound (level 26 soldier)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2x Imp Swarm (level 25 skirmisher)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The final encounter took place in Dispaters sumptuously appointed living chambers. The group burst in demanding that Dispater give them the belt. The lord of hell was amused by the prospect and battle was initiated. All the while Dispater tried probing the group for information as to who the group were working for and why they needed the belt.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">It turned out to be an interesting encounter with two sources of dominate and the tactical use of a large wall power (Gates of Dis) which was reasonably effective at splitting the group, especially when the cleric and warlord were trapped on the wrong side of the doorway for a while.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The Iron Hounds were dealt with very quickly and didn’t really achieve their intended role of throwing themselves in front of attacks, while the swarms were annoying but not really threatening. The Succubus was tactically interesting though never really added directly to the damage output, though the mental image of her desperately trying to kiss the PCs was very amusing and at times quite effective.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Eventually Dispater stood alone and bloodied, he realised that he probably wasn’t going to win and even if he did he would be trapped in the dimension for a year, or summoned by Asmodeous and executed (though he didn’t understand why Asmodeous would suddenly turn against him) so he turned his attention back to diplomacy.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The group weren’t that interested in actually killing him and after a few rounds of posturing and a Mexican standoff they brokered a deal that Dispater would give them the belt if they would take him out of the dimension with them. They agreed and used the Dark Wanderer ability to travel to the desert in Al’Akbar (a location they have already adventured in), Al’Akbar is cursed by Pelor, part of the curse is that travel magic doesn’t work (again dark wander bypasses this), so there was an amusing moment where Dispater said his good byes then tried to teleport away, found he couldn’t, gave an embarrassed smile to the group and started walking into the desert while they just disappeared.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Note</span></strong><span style="font-family: 'Verdana'">: Some people might notice that I forgot to include 30 fire resistance in Dispaters stat block. We all had a good laugh at a lord of hell being damaged by fire, but I didn’t add it for the sake of humour.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Iron Spike Hound</span></span></strong><span style="font-family: 'Verdana'"> Level 26 Soldier</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Animate (construct) XP 9,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +24 Senses <strong>Perception</strong> +19, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 246; Bloodied 123</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 44; <strong>Fortitude</strong> 40, <strong>Reflex</strong> 39, <strong>Will</strong> 38</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 8</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Tail Lash</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +33 vs. AC; 2d6+9 damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Iron Bite</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +33 vs. AC; 2d8+9 damage; on hit target is grabbed (escape ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Iron Clamp</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> grabbed target only</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Grabbed target only; attack +31 vs. Fortitude; 3d8+9 damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Hound may slide target into any free square adjacent to it; hit or miss the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">grab is maintained</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Iron Intersession</span></strong><span style="font-family: 'Verdana'"> (Immediate Interrupt; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> adjacent ally </span></strong></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">targeted by a melee or ranged attack</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When an adjacent named ally (Dispater or Succubus) is targeted by a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">melee or ranged attack Hound may switch places with the target and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">become the new target of the attack; if the Hound is currently grabbing a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target that target immediately escapes the grab</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Iron Rampage</span></strong><span style="font-family: 'Verdana'"> (Free) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when first bloodied and on death</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When first bloodied and on death Hound makes a Tail Lash attack against </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">all enemies within reach as an immediate free action</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Threatening Reach</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Hound has threatening reach (2) with its Tail Lash attack</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Stealth +27</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 28 (+22) <strong>Dex</strong> 28 (+22) <strong>Wis</strong> 12 (+14)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 30 (+23) <strong>Int</strong> 8 (+12) <strong>Cha</strong> 3 (+9)</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Imp Swarm</span></span></strong><span style="font-family: 'Verdana'"> Level 25 Skirmisher</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Immortal Humanoid (devil) XP 7,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +23 <strong>Senses</strong> Perception +21</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Biting and Scratching</span></strong><span style="font-family: 'Verdana'"> aura 1; All enemies sharing a square with Imp </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Swarm or inside this aura take a Bite and Scratch attack at the start of </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">their turn</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 200; Bloodied 100</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 39; <strong>Fortitude</strong> 35, <strong>Reflex</strong> 39, <strong>Will</strong> 38</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 15 fire, half damage melee and ranged attacks; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 5 close and area attacks</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 4, fly 6 (hover)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Bite and Scratch</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +30 vs. AC; 2d6+9 damage; this attack deals 4d6+9 damage </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">against targets sharing a square with Imp Swarm</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Volley of Stings</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> poison</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +28 vs. Reflex; 2d8+9 poison damage; on hit target takes a -2 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">penalty to Will Defence (save ends)</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Swarm Characteristics</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Swarm is not subject to any single target status effects (including marks, </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">challenges, quarries and curses), but is subject to status effects from </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">close, area or zone sources</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Flapping Hell</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Imp Swarm cannot make opportunity attacks, but does not provoke </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">opportunity attacks when it moves and may enter or even end its turn in </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">another creatures square</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common, supernal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Arcana +25, Bluff +25, Stealth +26</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 14 (+14) <strong>Dex</strong> 28 (+21) <strong>Wis</strong> 18 (+16)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 20 (+17) <strong>Int</strong> 26 (+20) <strong>Cha</strong> 26 (+20)</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Succubus Seneschal</span></span></strong><span style="font-family: 'Verdana'"> Level 26 Elite Controller</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Immortal Humanoid (devil, shapechanger) XP 18,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +22 <strong>Senses</strong> Perception +26, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 470; Bloodied 235</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 40; <strong>Fortitude</strong> 36, <strong>Reflex</strong> 39, <strong>Will</strong> 40</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 30 fire, 10 poison</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +2</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6, fly 8 (hover)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Corrupting Caress</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +31 vs. AC; 2d10+10 damage; on hit target takes a cumulative -2 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">penalty to Will defence (save ends)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Wandering Hands</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">burst 1; Succubus makes a Corrupting Caress attack against all enemies in </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">burst</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Love Bite</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /><img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> poison</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +31 vs. AC; 3d12+10 damage; on hit target is dazed and takes 20 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ongoing poison damage (save ends both)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Charming Kiss</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> charm</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +31 vs. AC; on hit secondary attack against the same target; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack +30 vs. Will; on hit the target cannot attack the succubus (3 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">saves ends, also ends if Succubus attacks the target), while under this </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">effect if the target is adjacent to the succubus when the succubus is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">targeted by a melee or a ranged attack, the target interposes itself and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">becomes the target of the attack instead as a free interrupt action.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Dominate</strong> (Minor; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> 1/round</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 5; does not provoke opportunity attacks; attack +28 vs. Will; on </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">hit target is dominated until the end of Succubus’s next turn</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Change Shape</span></strong><span style="font-family: 'Verdana'"> (Minor; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> polymorph</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">The succubus can alter its physical form to take on the appearance of any </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium humanoid, including a unique individual</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common, supernal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Bluff +28, Diplomacy +28, History +24, Insight +26</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 12 (+14) <strong>Dex</strong> 28 (+22) <strong>Wis</strong> 26 (+21)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 18 (+17) <strong>Int</strong> 22 (+19) <strong>Cha</strong> 30 (+23)</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Dispater</span></span></strong><span style="font-family: 'Verdana'"> Level 28 Solo Controller</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Immortal Humanoid (devil) XP 65,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +30 / +15 <strong>Senses</strong> Perception +26, darkvision, truesight 10</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 1,300; Bloodied 650; Rain of Spikes, Paranoid Contingency</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 45; <strong>Fortitude</strong> 41, <strong>Reflex</strong> 43, <strong>Will</strong> 42</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +5</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6, teleport 10</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 2</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Smiting Rod</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +33 vs. AC; 3d8+10 damage (crit 8d8+34 damage); on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">pushed 2 squares and dazed (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Blasphemous Reply</strong> (Immediate Reaction; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> thunder, hit by </span></strong></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">melee attack</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When hit by a melee attack Dispater makes the following attack against </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">its aggressor; attack +32 vs. Will; 3d8+10 thunder damage; on hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">is pushed 1 square</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Scathing Rod</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> acid</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 20; attack +32 vs. Reflex; 4d10+10 acid damage; on hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes a -2 penalty to attack rolls (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Inveigle</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> charm, psychic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 20; attack +32 vs. Will; 3d10+10 psychic damage; Target slides 3 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">squares and is dominated (save ends), aftereffect target is dazed (save </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Infernal Spikes of Dis</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> sustain standard</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 20; enemies only; attack +32 vs. Fortitude; 5d10+10 damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is immobilised until the end of Dispaters next turn on the same </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">initiative; on miss half damage; sustain standard (once) on next turn on </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the same initiative, Dispater repeats the attack against all targets </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">immobilised by this power with the same damage but on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">immobilised (save ends); on miss target takes half damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Rain of Spikes</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /><img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> while bloodied only</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Only while bloodied; burst 8; enemies only; attack +32 vs. Reflex; 3d6+10 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Gates of Dis</strong> (Move; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> wall, fire</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Wall 10 within 20 squares; conjures a lattice of scalding iron that lasts </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">until the start of Dispaters next turn on the same initiative next round. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">The wall blocks movement and line of effect, but it does not block line of </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">sight. Creatures that end their turn adjacent to the wall take 10 fire </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage, creatures pushed, pulled or slid adjacent to the wall take 20 fire </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage, the wall is 4 squares high and cannot be destroyed. Dispater can </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">only use this power if he currently has no walls in play.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Diabolic Awe</span></strong><span style="font-family: 'Verdana'"> (Free; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> enemy becomes bloodied or takes a </span></strong></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">critical hit</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Whenever an enemy within 10 squares of Dispater becomes bloodied or </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes a critical hit it is also pushed 3 squares away from Dispater and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">dazed (save ends). When this happens all allied devils within 10 squares of </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Dispater regain 20 HPs</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Multiple Actions</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Dispater acts twice each round with a full range of actions on initiative </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">+30 and +15</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Paranoid Contingency</span></strong><span style="font-family: 'Verdana'"> (Free; recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> immediate reaction, </span></strong></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">recharges when bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Dispater transfers any one effect he is currently subject to to an ally or </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">dominated target within 10 squares as a free immediate reaction; If </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Dispater uses this to remove a stun effect instead this dazes him and his </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target until the end of their respective next turns; this power </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">automatically recharges when Dispater first becomes bloodied</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Belt of Invulnerability</span></strong><span style="font-family: 'Verdana'"> (minor; recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) for loot see phb p.251 (scarab </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">of invulnerability)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Dispater gains invulnerability to damage until start of his next turn on the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">same initiative; this power cannot recharge while it is active</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> supernal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Arcana +29, Bluff +28, History +29, Insight +26, Religion +29</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 22 (+20) <strong>Dex</strong> 23 (+20) <strong>Wis</strong> 24 (+21)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 27 (+22) <strong>Int</strong> 30 (+24) <strong>Cha</strong> 29 (+23)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> scarlet robe, rod of dispater, Belt of Invulnerability</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Anyway I hope you find the creatures interesting.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">After this blatant crowbar plot situation I have forced myself to make amends by presenting a “proper” adventure for the groups next exploit which is rescuing Avandra from an underwater Dagon temple.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5199011, member: 73463"] [FONT=Verdana][COLOR=white]The following is the final encounter in my PCs quest to gather 4 pieces of “The Sunder Stone of Erik’Hus”. ([B]note[/B]: actually it isn’t but at this stage the group didn’t know that one of the previously acquired pieces had been stolen by agents of Tiamat)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The fourth fragment was an integral part of Dispaters Belt of Invulnerability. To cut a very controversial story short Asmodeous tried to bargain with the group where he would deliver Dispater into a position where the group could face him and he couldn’t escape, in exchange for the group signing an oath not to interfere with Asmodeous or his allies (namely Bane). After a lot of discussion and disagreement the group finally decided not to sign (and risk their immortal souls), good for them.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]When Asmodeous returned the next night to seal the deal they informed him of their decision and he was mightily upset (but being an urbane and charming soul, quietly came to terms with it and warned the group that he would be forced to inform Dispater of the plot against him immediately).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Before he could do this however he was intercepted outside on the street by Corellon and Sehanine who took the opportunity of facing Asmodeous outside the protection of his own domain. Between them they restrained him with magic and together they forcibly rewrote his mental attitude. Rewriting his personality to Good from Evil, as a favour to the PCs who had unwittingly made this possible they wiped his memory of the previous conversations and sent him back in to negotiate for how the group could deal with a problem he was having with Dispater.[/COLOR][/FONT] [I][FONT=Verdana][COLOR=white](After this I put my giant plot crowbar away before it took anyones eye out!)[/COLOR][/FONT][/I] [FONT=Verdana][COLOR=white]Basically Asmodeous summoned Dispater into a private dimension to await a meeting with him. Anyone in the dimension can only leave if summoned by Asmodeous or if a year has passed. This private dimension is mutable to some extent by its occupier, in this case dispater.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The group were teleported into the dimension and had to fight their way through Dispaters personal servants to ultimately face him.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Encounter 1: [/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]2x Black and Red Iron Gorgon (level 28 elite brute)[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Encounter 2: [/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]4x Incarnus Foot Soldier (level 26 soldier)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2x Incarnus Investigator (level 26 artillery)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2x Incarnus Hammerer (level 28 brute)[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Encounter 3:[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]4x Incarnus Foot Soldier (level 26 soldier)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2x Incarnus Investigator (level 26 artillery)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1x Incarnus Captain (level 26 elite soldier)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1x Incarnus Inquisitor (level 27 elite controller)[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Encounter 4:[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]2x Incarnus Foot Soldier (level 26 soldier)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]4x Incarnus Hammerer (level 28 brute)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1x Lord of Dis (Pit Fiend) (level 28 elite soldier)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]This was all a softening up exercise for the final showdown[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1x Dispater (Level 28 solo controller)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1x Succubus Seneschal (level 26 elite controller)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2x Iron Spike Hound (level 26 soldier)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2x Imp Swarm (level 25 skirmisher)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The final encounter took place in Dispaters sumptuously appointed living chambers. The group burst in demanding that Dispater give them the belt. The lord of hell was amused by the prospect and battle was initiated. All the while Dispater tried probing the group for information as to who the group were working for and why they needed the belt.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]It turned out to be an interesting encounter with two sources of dominate and the tactical use of a large wall power (Gates of Dis) which was reasonably effective at splitting the group, especially when the cleric and warlord were trapped on the wrong side of the doorway for a while.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The Iron Hounds were dealt with very quickly and didn’t really achieve their intended role of throwing themselves in front of attacks, while the swarms were annoying but not really threatening. The Succubus was tactically interesting though never really added directly to the damage output, though the mental image of her desperately trying to kiss the PCs was very amusing and at times quite effective.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Eventually Dispater stood alone and bloodied, he realised that he probably wasn’t going to win and even if he did he would be trapped in the dimension for a year, or summoned by Asmodeous and executed (though he didn’t understand why Asmodeous would suddenly turn against him) so he turned his attention back to diplomacy.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The group weren’t that interested in actually killing him and after a few rounds of posturing and a Mexican standoff they brokered a deal that Dispater would give them the belt if they would take him out of the dimension with them. They agreed and used the Dark Wanderer ability to travel to the desert in Al’Akbar (a location they have already adventured in), Al’Akbar is cursed by Pelor, part of the curse is that travel magic doesn’t work (again dark wander bypasses this), so there was an amusing moment where Dispater said his good byes then tried to teleport away, found he couldn’t, gave an embarrassed smile to the group and started walking into the desert while they just disappeared.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Note[/FONT][/B][FONT=Verdana]: Some people might notice that I forgot to include 30 fire resistance in Dispaters stat block. We all had a good laugh at a lord of hell being damaged by fire, but I didn’t add it for the sake of humour.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Iron Spike Hound[/SIZE][/FONT][/B][FONT=Verdana] Level 26 Soldier[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Animate (construct) XP 9,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +24 Senses [B]Perception[/B] +19, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 246; Bloodied 123[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 44; [B]Fortitude[/B] 40, [B]Reflex[/B] 39, [B]Will[/B] 38[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 8[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Tail Lash[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 2; attack +33 vs. AC; 2d6+9 damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Iron Bite[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +33 vs. AC; 2d8+9 damage; on hit target is grabbed (escape ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Iron Clamp[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] grabbed target only[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Grabbed target only; attack +31 vs. Fortitude; 3d8+9 damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Hound may slide target into any free square adjacent to it; hit or miss the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]grab is maintained[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Iron Intersession[/FONT][/B][FONT=Verdana] (Immediate Interrupt; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] adjacent ally [/FONT][/B][/COLOR] [COLOR=white][B][FONT=Verdana]targeted by a melee or ranged attack[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When an adjacent named ally (Dispater or Succubus) is targeted by a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]melee or ranged attack Hound may switch places with the target and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]become the new target of the attack; if the Hound is currently grabbing a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target that target immediately escapes the grab[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Iron Rampage[/FONT][/B][FONT=Verdana] (Free) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when first bloodied and on death[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When first bloodied and on death Hound makes a Tail Lash attack against [/COLOR][/FONT] [FONT=Verdana][COLOR=white]all enemies within reach as an immediate free action[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Threatening Reach[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Hound has threatening reach (2) with its Tail Lash attack[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Stealth +27[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 28 (+22) [B]Dex[/B] 28 (+22) [B]Wis[/B] 12 (+14)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 30 (+23) [B]Int[/B] 8 (+12) [B]Cha[/B] 3 (+9)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Imp Swarm[/SIZE][/FONT][/B][FONT=Verdana] Level 25 Skirmisher[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Immortal Humanoid (devil) XP 7,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +23 [B]Senses[/B] Perception +21[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Biting and Scratching[/FONT][/B][FONT=Verdana] aura 1; All enemies sharing a square with Imp [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Swarm or inside this aura take a Bite and Scratch attack at the start of [/FONT][/COLOR] [COLOR=white][FONT=Verdana]their turn[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 200; Bloodied 100[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 39; [B]Fortitude[/B] 35, [B]Reflex[/B] 39, [B]Will[/B] 38[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 15 fire, half damage melee and ranged attacks; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 5 close and area attacks[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 4, fly 6 (hover)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:melee: [B]Bite and Scratch[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +30 vs. AC; 2d6+9 damage; this attack deals 4d6+9 damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white]against targets sharing a square with Imp Swarm[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Volley of Stings[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] poison[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +28 vs. Reflex; 2d8+9 poison damage; on hit target takes a -2 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]penalty to Will Defence (save ends)[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Swarm Characteristics[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Swarm is not subject to any single target status effects (including marks, [/COLOR][/FONT] [FONT=Verdana][COLOR=white]challenges, quarries and curses), but is subject to status effects from [/COLOR][/FONT] [FONT=Verdana][COLOR=white]close, area or zone sources[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Flapping Hell[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Imp Swarm cannot make opportunity attacks, but does not provoke [/COLOR][/FONT] [FONT=Verdana][COLOR=white]opportunity attacks when it moves and may enter or even end its turn in [/COLOR][/FONT] [FONT=Verdana][COLOR=white]another creatures square[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common, supernal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Arcana +25, Bluff +25, Stealth +26[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 14 (+14) [B]Dex[/B] 28 (+21) [B]Wis[/B] 18 (+16)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 20 (+17) [B]Int[/B] 26 (+20) [B]Cha[/B] 26 (+20)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Succubus Seneschal[/SIZE][/FONT][/B][FONT=Verdana] Level 26 Elite Controller[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Immortal Humanoid (devil, shapechanger) XP 18,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +22 [B]Senses[/B] Perception +26, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 470; Bloodied 235[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 40; [B]Fortitude[/B] 36, [B]Reflex[/B] 39, [B]Will[/B] 40[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 30 fire, 10 poison[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +2[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6, fly 8 (hover)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Corrupting Caress[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +31 vs. AC; 2d10+10 damage; on hit target takes a cumulative -2 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]penalty to Will defence (save ends)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Wandering Hands[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]burst 1; Succubus makes a Corrupting Caress attack against all enemies in [/COLOR][/FONT] [FONT=Verdana][COLOR=white]burst[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Love Bite[/B] (Standard; recharge :4::5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] poison[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +31 vs. AC; 3d12+10 damage; on hit target is dazed and takes 20 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ongoing poison damage (save ends both)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Charming Kiss[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] charm[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +31 vs. AC; on hit secondary attack against the same target; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack +30 vs. Will; on hit the target cannot attack the succubus (3 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]saves ends, also ends if Succubus attacks the target), while under this [/COLOR][/FONT] [FONT=Verdana][COLOR=white]effect if the target is adjacent to the succubus when the succubus is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]targeted by a melee or a ranged attack, the target interposes itself and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]becomes the target of the attack instead as a free interrupt action.[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Dominate[/B] (Minor; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] 1/round[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 5; does not provoke opportunity attacks; attack +28 vs. Will; on [/COLOR][/FONT] [FONT=Verdana][COLOR=white]hit target is dominated until the end of Succubus’s next turn[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Change Shape[/FONT][/B][FONT=Verdana] (Minor; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] polymorph[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]The succubus can alter its physical form to take on the appearance of any [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Medium humanoid, including a unique individual[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common, supernal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Bluff +28, Diplomacy +28, History +24, Insight +26[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 12 (+14) [B]Dex[/B] 28 (+22) [B]Wis[/B] 26 (+21)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 18 (+17) [B]Int[/B] 22 (+19) [B]Cha[/B] 30 (+23)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Dispater[/SIZE][/FONT][/B][FONT=Verdana] Level 28 Solo Controller[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Immortal Humanoid (devil) XP 65,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +30 / +15 [B]Senses[/B] Perception +26, darkvision, truesight 10[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 1,300; Bloodied 650; Rain of Spikes, Paranoid Contingency[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 45; [B]Fortitude[/B] 41, [B]Reflex[/B] 43, [B]Will[/B] 42[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +5[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6, teleport 10[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 2[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Smiting Rod[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +33 vs. AC; 3d8+10 damage (crit 8d8+34 damage); on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]pushed 2 squares and dazed (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Blasphemous Reply[/B] (Immediate Reaction; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] thunder, hit by [/FONT][/B][/COLOR] [COLOR=white][B][FONT=Verdana]melee attack[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When hit by a melee attack Dispater makes the following attack against [/COLOR][/FONT] [FONT=Verdana][COLOR=white]its aggressor; attack +32 vs. Will; 3d8+10 thunder damage; on hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]is pushed 1 square[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Scathing Rod[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] acid[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 20; attack +32 vs. Reflex; 4d10+10 acid damage; on hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes a -2 penalty to attack rolls (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Inveigle[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] charm, psychic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 20; attack +32 vs. Will; 3d10+10 psychic damage; Target slides 3 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]squares and is dominated (save ends), aftereffect target is dazed (save [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Infernal Spikes of Dis[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] sustain standard[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 20; enemies only; attack +32 vs. Fortitude; 5d10+10 damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is immobilised until the end of Dispaters next turn on the same [/COLOR][/FONT] [FONT=Verdana][COLOR=white]initiative; on miss half damage; sustain standard (once) on next turn on [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the same initiative, Dispater repeats the attack against all targets [/COLOR][/FONT] [FONT=Verdana][COLOR=white]immobilised by this power with the same damage but on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]immobilised (save ends); on miss target takes half damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Rain of Spikes[/B] (Standard; recharge :4::5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] while bloodied only[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Only while bloodied; burst 8; enemies only; attack +32 vs. Reflex; 3d6+10 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:area: [B]Gates of Dis[/B] (Move; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] wall, fire[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Wall 10 within 20 squares; conjures a lattice of scalding iron that lasts [/COLOR][/FONT] [FONT=Verdana][COLOR=white]until the start of Dispaters next turn on the same initiative next round. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]The wall blocks movement and line of effect, but it does not block line of [/COLOR][/FONT] [FONT=Verdana][COLOR=white]sight. Creatures that end their turn adjacent to the wall take 10 fire [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage, creatures pushed, pulled or slid adjacent to the wall take 20 fire [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage, the wall is 4 squares high and cannot be destroyed. Dispater can [/COLOR][/FONT] [FONT=Verdana][COLOR=white]only use this power if he currently has no walls in play.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Diabolic Awe[/FONT][/B][FONT=Verdana] (Free; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] enemy becomes bloodied or takes a [/FONT][/B][/COLOR] [COLOR=white][B][FONT=Verdana]critical hit[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Whenever an enemy within 10 squares of Dispater becomes bloodied or [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes a critical hit it is also pushed 3 squares away from Dispater and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]dazed (save ends). When this happens all allied devils within 10 squares of [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Dispater regain 20 HPs[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Multiple Actions[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Dispater acts twice each round with a full range of actions on initiative [/COLOR][/FONT] [FONT=Verdana][COLOR=white]+30 and +15[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Paranoid Contingency[/FONT][/B][FONT=Verdana] (Free; recharge :6:)[/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] immediate reaction, [/FONT][/B][/COLOR] [COLOR=white][B][FONT=Verdana]recharges when bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Dispater transfers any one effect he is currently subject to to an ally or [/COLOR][/FONT] [FONT=Verdana][COLOR=white]dominated target within 10 squares as a free immediate reaction; If [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Dispater uses this to remove a stun effect instead this dazes him and his [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target until the end of their respective next turns; this power [/COLOR][/FONT] [FONT=Verdana][COLOR=white]automatically recharges when Dispater first becomes bloodied[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Belt of Invulnerability[/FONT][/B][FONT=Verdana] (minor; recharge :6:) for loot see phb p.251 (scarab [/FONT][/COLOR] [COLOR=white][FONT=Verdana]of invulnerability)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Dispater gains invulnerability to damage until start of his next turn on the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]same initiative; this power cannot recharge while it is active[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] supernal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Arcana +29, Bluff +28, History +29, Insight +26, Religion +29[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 22 (+20) [B]Dex[/B] 23 (+20) [B]Wis[/B] 24 (+21)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 27 (+22) [B]Int[/B] 30 (+24) [B]Cha[/B] 29 (+23)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] scarlet robe, rod of dispater, Belt of Invulnerability[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Anyway I hope you find the creatures interesting.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]After this blatant crowbar plot situation I have forced myself to make amends by presenting a “proper” adventure for the groups next exploit which is rescuing Avandra from an underwater Dagon temple.[/COLOR][/FONT] [/QUOTE]
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