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Dispel Evil and Good cleric spell 5th level in use
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<blockquote data-quote="aco175" data-source="post: 9702124" data-attributes="member: 27385"><p>Last night we played a big battle with a dragon possessed by a ghost dragon as a big boss fight in the adventure Divine Contention for 11th level PCs. An army of undead led by the dragon attacks the town of Leilon the same time a cult of Talos army attacks with both looking for a McGuffin. The PCs have several smaller encounters with both factions and end up with the final fight being with the dragon. </p><p></p><p>The cleric teleports with the wizard to the back of the dragon in the first encounter with the dragon. He wants to use the <strong>break enchantment</strong> part of the spell to drive out the ghost possession on the green dragon. The spell says that you tough the creature and no save.</p><p></p><p>[ATTACH=full]410972[/ATTACH]</p><p>I rule that teleporting to the back of the dragon that is flying requires a Athletics or Acrobatics check and the cleric fails. I give him a Dex save to catch himself before falling, and he fails. I lastly give a chance to touch the dragon as he is falling to do his spell, and he fails. He falls 60ft just before the dragon blasts the area he is in with 77 points of necrotic damage. He is dying and no longer concentrating. A few minutes later he is back up and the dragon moved onto finding the McGuffin and is perched on the tower fighting some ghosts of the past heroes of the town. The summoned eagles fly the PCs up to the tower and the cleric wants to cast the spell again. He is standing next to the dragon on the tower and says there is no save and he is just touching him to end the ghost possession. </p><p></p><p>I ruled that touching in this case would still need an attack roll. I figured it would be similar to a shadow or wraith touching you to death touch you and that you are trying to avoid being touched. I did give him advantage to the roll since the size of the dragon and the point that he was not trying to penetrate the dragon natural armor. Wondering what others would do or thought. </p><p></p><p>It worked and the dragon fell near death with the PCs pondering weather to kill it or release it back to its lair now that the ghost was not controlling it. They sent it back with the bargain that the dragon would not attack the town for 200 years. They could go to the dragon for future information or aid once if needed, but I do not think they will. </p><p></p><p>This beats what the barbarian was planning as a side note. He wanted to jump on the dragon and then swing a grappling hook around it like a 40ft horse. Secure the grapple and tie himself to the dragon so he could then chop the back of its head. Sounds cool, but all I was thinking was what checks and saves he would need to do this. Like the poor cleric in the first encounter I was thinking that he needed more than just all this can happen in a single turn. That player does like to get ahead of things and just assumes a lot. </p><p></p><p>Was it cool- yes. I think it could have been cooler if I thought about it more before the play started and knew what the cleric was planning.</p></blockquote><p></p>
[QUOTE="aco175, post: 9702124, member: 27385"] Last night we played a big battle with a dragon possessed by a ghost dragon as a big boss fight in the adventure Divine Contention for 11th level PCs. An army of undead led by the dragon attacks the town of Leilon the same time a cult of Talos army attacks with both looking for a McGuffin. The PCs have several smaller encounters with both factions and end up with the final fight being with the dragon. The cleric teleports with the wizard to the back of the dragon in the first encounter with the dragon. He wants to use the [B]break enchantment[/B] part of the spell to drive out the ghost possession on the green dragon. The spell says that you tough the creature and no save. [ATTACH type="full" alt="1752173455280.png"]410972[/ATTACH] I rule that teleporting to the back of the dragon that is flying requires a Athletics or Acrobatics check and the cleric fails. I give him a Dex save to catch himself before falling, and he fails. I lastly give a chance to touch the dragon as he is falling to do his spell, and he fails. He falls 60ft just before the dragon blasts the area he is in with 77 points of necrotic damage. He is dying and no longer concentrating. A few minutes later he is back up and the dragon moved onto finding the McGuffin and is perched on the tower fighting some ghosts of the past heroes of the town. The summoned eagles fly the PCs up to the tower and the cleric wants to cast the spell again. He is standing next to the dragon on the tower and says there is no save and he is just touching him to end the ghost possession. I ruled that touching in this case would still need an attack roll. I figured it would be similar to a shadow or wraith touching you to death touch you and that you are trying to avoid being touched. I did give him advantage to the roll since the size of the dragon and the point that he was not trying to penetrate the dragon natural armor. Wondering what others would do or thought. It worked and the dragon fell near death with the PCs pondering weather to kill it or release it back to its lair now that the ghost was not controlling it. They sent it back with the bargain that the dragon would not attack the town for 200 years. They could go to the dragon for future information or aid once if needed, but I do not think they will. This beats what the barbarian was planning as a side note. He wanted to jump on the dragon and then swing a grappling hook around it like a 40ft horse. Secure the grapple and tie himself to the dragon so he could then chop the back of its head. Sounds cool, but all I was thinking was what checks and saves he would need to do this. Like the poor cleric in the first encounter I was thinking that he needed more than just all this can happen in a single turn. That player does like to get ahead of things and just assumes a lot. Was it cool- yes. I think it could have been cooler if I thought about it more before the play started and knew what the cleric was planning. [/QUOTE]
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