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Dispel Evil and Good cleric spell 5th level in use
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 9728563" data-attributes="member: 31506"><p>You don't need to design the magic system from the ground up. You design the boss with immunity that needs to be overcome. You telegraph it. You have the dragon show up, the priest casts "Solve Problem", the dragon persona emerges long enough to tell them "its too strong" or something and lets them flee or flies away before the ghost resumes control. The party does some research, discovers the ghost's fetters or something, then goes and destroys them to weaken it. THEN I win can work. At least someone did some work to earn the payoff.</p><p></p><p>If I was the caster I'd find that more satisfying than popping an "I win" button. Definitely more satisfying than watching someone else cast "I win"</p><p></p><p>When I need ritual components on the spot and I dont have something planned, I rope the players in. "OK, you need something that is two of the following: time consuming, expensive, or dangerous to obtain. You need something common that is one of these. What are they? "</p><p></p><p></p><p></p><p>There's a bit of a difference between letting a player participate in the fight, and winning a boss encounter with "Solve Problem". If I wanted to make the petrification meaningful and use that, I'd have gone with the blood of the creature that petrified them, so someone has to hit it, get it to the cleric, who then casts the spell. I would probably also tell the caster what they need or at minimum or refund the slot. </p><p></p><p></p><p></p><p>Lets not pretend it took a lot of skill to memorize Solve Problem. There was probably a long rest in between knowing there was a ghost possessed dragon and encountering the ghost possessed dragon.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 9728563, member: 31506"] You don't need to design the magic system from the ground up. You design the boss with immunity that needs to be overcome. You telegraph it. You have the dragon show up, the priest casts "Solve Problem", the dragon persona emerges long enough to tell them "its too strong" or something and lets them flee or flies away before the ghost resumes control. The party does some research, discovers the ghost's fetters or something, then goes and destroys them to weaken it. THEN I win can work. At least someone did some work to earn the payoff. If I was the caster I'd find that more satisfying than popping an "I win" button. Definitely more satisfying than watching someone else cast "I win" When I need ritual components on the spot and I dont have something planned, I rope the players in. "OK, you need something that is two of the following: time consuming, expensive, or dangerous to obtain. You need something common that is one of these. What are they? " There's a bit of a difference between letting a player participate in the fight, and winning a boss encounter with "Solve Problem". If I wanted to make the petrification meaningful and use that, I'd have gone with the blood of the creature that petrified them, so someone has to hit it, get it to the cleric, who then casts the spell. I would probably also tell the caster what they need or at minimum or refund the slot. Lets not pretend it took a lot of skill to memorize Solve Problem. There was probably a long rest in between knowing there was a ghost possessed dragon and encountering the ghost possessed dragon. [/QUOTE]
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