Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Dispel Evil and Good cleric spell 5th level in use
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aco175" data-source="post: 9728867" data-attributes="member: 27385"><p>It never came back up in the final fight with the ghost dragon. It did try to possess the cleric and he made the save. Then it was able to take over the fighter with a 20 AC and cloak of displacement so that make things tougher. The players were all for taking out the fighter to remove the ghost but I also threw in a dozen mummies to make the fight tougher and to give the druid who was throwing around walls of fire something vulnerable to fire, but things backfired and I almost had a TPK. </p><p></p><p>The mummies have a power that automatically curses you if you get hit so that you cannot gain HP. Well in the first bout of fighting with the ghost and mummies, most all the front line people were hit and getting beat up thinking no big deal. I allowed the cleric to make a check to recall that mummies do not let you heal but he failed. A few rounds later everyone needs a heal and nothing happens. Now the fighter is possessed and being beat down and a few mummies are running around since the druid was all out of fire spells even before entering this room. </p><p></p><p>In the end the fighter went down, but the cleric had cast death ward before entering the room and so he pops back up at 1HP, but I allowed this to kick out the ghost. The fighter withdraws along with his henchman who are all below 5hp. The barbarian and cleric are below 30hp. The mage and druid are in the back doing ok and manage to lightning bolt the ghost for something. In the end, it got tense but all managed to survive and the cleric can take like 10 remove curses in the morning. </p><p></p><p>The cleric did cast protection from good and evil on the fighter, which says it helps you with following saves, but I did give the fighter a new save to end possession which he still failed since it was a CHA20 save.</p></blockquote><p></p>
[QUOTE="aco175, post: 9728867, member: 27385"] It never came back up in the final fight with the ghost dragon. It did try to possess the cleric and he made the save. Then it was able to take over the fighter with a 20 AC and cloak of displacement so that make things tougher. The players were all for taking out the fighter to remove the ghost but I also threw in a dozen mummies to make the fight tougher and to give the druid who was throwing around walls of fire something vulnerable to fire, but things backfired and I almost had a TPK. The mummies have a power that automatically curses you if you get hit so that you cannot gain HP. Well in the first bout of fighting with the ghost and mummies, most all the front line people were hit and getting beat up thinking no big deal. I allowed the cleric to make a check to recall that mummies do not let you heal but he failed. A few rounds later everyone needs a heal and nothing happens. Now the fighter is possessed and being beat down and a few mummies are running around since the druid was all out of fire spells even before entering this room. In the end the fighter went down, but the cleric had cast death ward before entering the room and so he pops back up at 1HP, but I allowed this to kick out the ghost. The fighter withdraws along with his henchman who are all below 5hp. The barbarian and cleric are below 30hp. The mage and druid are in the back doing ok and manage to lightning bolt the ghost for something. In the end, it got tense but all managed to survive and the cleric can take like 10 remove curses in the morning. The cleric did cast protection from good and evil on the fighter, which says it helps you with following saves, but I did give the fighter a new save to end possession which he still failed since it was a CHA20 save. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dispel Evil and Good cleric spell 5th level in use
Top