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General Tabletop Discussion
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Dispel Magic vs buffs - does the caster know what target has active?
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<blockquote data-quote="Ashrym" data-source="post: 6915592" data-attributes="member: 6750235"><p>Identify can be used as a precursor to the fight that starts in social settings. For example, requiring a check before entering the premises as a guest when the encounter starts as RP and ends as an encounter.</p><p></p><p>The better spell to use over identify (which is precise but long casting) would be detect magic. Detect magic lets a person know if magic is present so dispel magic won't be wasted and on whom the magic is present. After determining that magic is present, it's possible to spend an action to determine the school of magic for the spells present for an indicator of what spells might be present in the event there's no visible effect.</p><p></p><p></p><p></p><p>It's also possible to simply use glyph of warding with dispel magic in a preparation tactic, such as place a glyph on each section of floor that will trigger on anyone who is not the caster of the glyph and them manipulating movement during combat to trigger them. That gives a reason for the big bad to flee to a prepared location initially and prolong the combat over multiple areas.</p><p></p><p></p><p></p><p>Arcana doesn't give the ability to see magic.</p><p></p><p></p><p></p><p>It's primarily a lore based ability with additional applications dealing with magical traps. It might be used after having cast detect magic and then also checking the magical auras but it's not a replacement to detect magic.</p><p></p><p>EDIT: The other time arcana might be used is in seeing the spell being cast and determining what is being seen with a check. I was thinking of individuals who were not actually seen casting the spells per the comments above.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 6915592, member: 6750235"] Identify can be used as a precursor to the fight that starts in social settings. For example, requiring a check before entering the premises as a guest when the encounter starts as RP and ends as an encounter. The better spell to use over identify (which is precise but long casting) would be detect magic. Detect magic lets a person know if magic is present so dispel magic won't be wasted and on whom the magic is present. After determining that magic is present, it's possible to spend an action to determine the school of magic for the spells present for an indicator of what spells might be present in the event there's no visible effect. It's also possible to simply use glyph of warding with dispel magic in a preparation tactic, such as place a glyph on each section of floor that will trigger on anyone who is not the caster of the glyph and them manipulating movement during combat to trigger them. That gives a reason for the big bad to flee to a prepared location initially and prolong the combat over multiple areas. Arcana doesn't give the ability to see magic. It's primarily a lore based ability with additional applications dealing with magical traps. It might be used after having cast detect magic and then also checking the magical auras but it's not a replacement to detect magic. EDIT: The other time arcana might be used is in seeing the spell being cast and determining what is being seen with a check. I was thinking of individuals who were not actually seen casting the spells per the comments above. [/QUOTE]
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Dispel Magic vs buffs - does the caster know what target has active?
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