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<blockquote data-quote="baberg" data-source="post: 4139163" data-attributes="member: 61654"><p>I must be reading it differently than you are. Here's how I read it:</p><p></p><p><em>Shard Storm; Burst 2; range 20; +11 vs Ref; 1d10+4 (half on miss). </em></p><p>Simple enough, if you're in the area and the wizard hits, you get 1d10+4, otherwise take half.</p><p></p><p><em>Area becomes difficult terrain 1 round</em></p><p>The burst area becomes difficult terrain for 1 round, then the terrain effect disappears</p><p></p><p><em>then 1d10+4 automatic to creatures in or adjacent to area.</em></p><p>From then on, there's 1d10+4 damage to any creatures in or around the area until the wizard is killed</p><p></p><p>Again, I could be wrong about my reading of it, but to me it sounds like there's a storm that continues on for a long time. It's only a D&D Mini card description though, and so it could be completely different from what is generally used in the RPG. But my initial reading says that this storm continues forever.</p><p></p><p>Though, now that I think about it, some of the other abilities we know about explicitly state that it requires a minor action to "upkeep" the effect, so maybe your reading is right. In that case I can see a Daily power being more balanced with that kind of effect. I guess we'll know more when we have the PHB/DMG/MM in hand.</p></blockquote><p></p>
[QUOTE="baberg, post: 4139163, member: 61654"] I must be reading it differently than you are. Here's how I read it: [i]Shard Storm; Burst 2; range 20; +11 vs Ref; 1d10+4 (half on miss). [/i] Simple enough, if you're in the area and the wizard hits, you get 1d10+4, otherwise take half. [i]Area becomes difficult terrain 1 round[/i] The burst area becomes difficult terrain for 1 round, then the terrain effect disappears [i]then 1d10+4 automatic to creatures in or adjacent to area.[/i] From then on, there's 1d10+4 damage to any creatures in or around the area until the wizard is killed Again, I could be wrong about my reading of it, but to me it sounds like there's a storm that continues on for a long time. It's only a D&D Mini card description though, and so it could be completely different from what is generally used in the RPG. But my initial reading says that this storm continues forever. Though, now that I think about it, some of the other abilities we know about explicitly state that it requires a minor action to "upkeep" the effect, so maybe your reading is right. In that case I can see a Daily power being more balanced with that kind of effect. I guess we'll know more when we have the PHB/DMG/MM in hand. [/QUOTE]
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