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Dispel Magic
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<blockquote data-quote="Benimoto" data-source="post: 4142761" data-attributes="member: 40093"><p>As I see it, the "design space" for 4e is larger in some very real ways. There is a greater variety of types of actions. There are standard, move, minor, free and immediate actions. Powers can be daily, encounter or at-will. Most of the classes (mainly the martial ones) get more powers with only a few (the spellcasters) getting less. All this points to a wider variety of powers, mostly because there is now a greater variety in the opportunity cost for a power, and so you can design powers at various strengths.</p><p></p><p>It looks like there's as much, or more interesting effects happening in combat as in any previous edition. In the page of Wizard spells we say at DDXP, all of the daily powers are widely varied. I'll grant that the encounter powers mostly followed a formula of damage+effect, but the effects were varied. As for mirror image, I fully support that change. Mirror Image just should not have made it into print. If you go and look at the later pages in the <a href="http://www.enworld.org/showthread.php?t=222729" target="_blank">Beholder thread</a>, Mirror Image is cited as basically the number one reason that a defensive wizard has nothing to fear from a Beholder.</p><p></p><p>I would bet that making non-combat spells into rituals will in fact increase the amount of "interesting" stuff that happens in an adventure. As an example, I think spells like Hallucinatory Terrain are interesting, but there's no way any Wizard of mine would memorize that in place of a combat spell. Interesting solutions to out-of-combat problems are great, but combat is life-and-death.</p><p></p><p>As to Dispel Magic, I like the new version just fine. In 5-6 years of weekly 3rd edition play, including plenty of games at conventions and in different gaming groups, I've seen Dispel Magic used to counter a spell or remove a magical trap less than 5 times. I've never seen it used to suppress a magic item. I appreciate that everybody plays differently, but this version of Dispel Magic looks better for me and I appreciate it.</p></blockquote><p></p>
[QUOTE="Benimoto, post: 4142761, member: 40093"] As I see it, the "design space" for 4e is larger in some very real ways. There is a greater variety of types of actions. There are standard, move, minor, free and immediate actions. Powers can be daily, encounter or at-will. Most of the classes (mainly the martial ones) get more powers with only a few (the spellcasters) getting less. All this points to a wider variety of powers, mostly because there is now a greater variety in the opportunity cost for a power, and so you can design powers at various strengths. It looks like there's as much, or more interesting effects happening in combat as in any previous edition. In the page of Wizard spells we say at DDXP, all of the daily powers are widely varied. I'll grant that the encounter powers mostly followed a formula of damage+effect, but the effects were varied. As for mirror image, I fully support that change. Mirror Image just should not have made it into print. If you go and look at the later pages in the [url=http://www.enworld.org/showthread.php?t=222729]Beholder thread[/url], Mirror Image is cited as basically the number one reason that a defensive wizard has nothing to fear from a Beholder. I would bet that making non-combat spells into rituals will in fact increase the amount of "interesting" stuff that happens in an adventure. As an example, I think spells like Hallucinatory Terrain are interesting, but there's no way any Wizard of mine would memorize that in place of a combat spell. Interesting solutions to out-of-combat problems are great, but combat is life-and-death. As to Dispel Magic, I like the new version just fine. In 5-6 years of weekly 3rd edition play, including plenty of games at conventions and in different gaming groups, I've seen Dispel Magic used to counter a spell or remove a magical trap less than 5 times. I've never seen it used to suppress a magic item. I appreciate that everybody plays differently, but this version of Dispel Magic looks better for me and I appreciate it. [/QUOTE]
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