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<blockquote data-quote="Lizard" data-source="post: 4143661" data-attributes="member: 1054"><p>Fail to see any connection.</p><p></p><p>From a designer's perspective, there's so much missing in 4e that it's a gold mine of sourcebooks waiting to be written. (Let's start with profession skills. And low powered rings. And Bards.) And making monsters is a breeze -- pick a monster name, a noun, and an adjective or a verb, and you're golden! The best part is, you don't even need to create new monsters -- just make up a dozen more variant gnolls and call it a sourcebook. "Exception based design" is t3h r0xx0r! Furthermore, since 'the math' is the same at level 1 and at level 30, you can take the same concept, write new flavor text for it for every five levels or so, and not have to really pound on the numbers all that much. (And if you write incomplete rules, you can say "We object to the 3e philosophy of 'taking the DM out of the equation'; these rules offer greater opportunities for the DM to apply his personal storytelling philosophy to resolution of the scenario".)</p><p></p><p>I'm not sure if I'll like 4e as a player or a DM, but as a designer...well, it was obviously WRITTEN by designers who knew what they didn't like to do for 3e and made sure no one else would ever have to do it again. It's probably the most designer-friendly version of D&D yet.</p><p></p><p>(Actually, I think 4e would make a great Supers system -- minions, daily/encounter powers, simplified skills, and very strong roles/archetypes where everyone can kick serious ass all fit perfectly, as does the highly dynamic/mobile combat. That's probably going to be my first personal 4e project, if my time isn't sucked up by other things. Like Brian Griffon, I'm workin' on my novel...)</p></blockquote><p></p>
[QUOTE="Lizard, post: 4143661, member: 1054"] Fail to see any connection. From a designer's perspective, there's so much missing in 4e that it's a gold mine of sourcebooks waiting to be written. (Let's start with profession skills. And low powered rings. And Bards.) And making monsters is a breeze -- pick a monster name, a noun, and an adjective or a verb, and you're golden! The best part is, you don't even need to create new monsters -- just make up a dozen more variant gnolls and call it a sourcebook. "Exception based design" is t3h r0xx0r! Furthermore, since 'the math' is the same at level 1 and at level 30, you can take the same concept, write new flavor text for it for every five levels or so, and not have to really pound on the numbers all that much. (And if you write incomplete rules, you can say "We object to the 3e philosophy of 'taking the DM out of the equation'; these rules offer greater opportunities for the DM to apply his personal storytelling philosophy to resolution of the scenario".) I'm not sure if I'll like 4e as a player or a DM, but as a designer...well, it was obviously WRITTEN by designers who knew what they didn't like to do for 3e and made sure no one else would ever have to do it again. It's probably the most designer-friendly version of D&D yet. (Actually, I think 4e would make a great Supers system -- minions, daily/encounter powers, simplified skills, and very strong roles/archetypes where everyone can kick serious ass all fit perfectly, as does the highly dynamic/mobile combat. That's probably going to be my first personal 4e project, if my time isn't sucked up by other things. Like Brian Griffon, I'm workin' on my novel...) [/QUOTE]
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