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<blockquote data-quote="GnomeWorks" data-source="post: 4147532" data-attributes="member: 162"><p>I'm fairly certain that a creative reason for a tank having such an ability could be conceived. Or not - explaining things from an in-game standpoint doesn't seem to be in vogue at the moment, so they could just throw it out there with no explanation.</p><p></p><p>I'm also fairly certain that a situation in which a tank would have no recourse other than to directly interfere with a magical cause (as opposed to its effect: conjuration spell being the cause, conjured critter being the effect) could be conceived. In such an instance, the philosophy of always having something to do comes in, and now the tank has a method of dealing with such things.</p><p></p><p></p><p></p><p>Eventually, yes. Power-creep almost demands it.</p><p></p><p>I'll make a WoW comparison here, because WoW also uses roles. A class is not necessarily meant to fulfill a single role - a warrior can DPS (striker) or tank (defender). A paladin can heal, DPS, or tank. A priest can spell DPS or heal. You are not shoehorned into a role due to your class selection - most of the classes have options regarding what role they can fulfill.</p><p></p><p>It is not much of a stretch, then, to think that the same sort of thing will happen to 4e classes - yes, the fighter may default to a defender, but he may be granted access to abilities that allow him to function as a different role. This may even be done to increase support for groups of smaller players. The point here being that it is not beyond imagining that a class that is said to be a specific role will be given, at some point in the future, the tools to assume another one. The roles won't be meaningless, but classes will not be as strictly tied to them as time goes on.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 4147532, member: 162"] I'm fairly certain that a creative reason for a tank having such an ability could be conceived. Or not - explaining things from an in-game standpoint doesn't seem to be in vogue at the moment, so they could just throw it out there with no explanation. I'm also fairly certain that a situation in which a tank would have no recourse other than to directly interfere with a magical cause (as opposed to its effect: conjuration spell being the cause, conjured critter being the effect) could be conceived. In such an instance, the philosophy of always having something to do comes in, and now the tank has a method of dealing with such things. Eventually, yes. Power-creep almost demands it. I'll make a WoW comparison here, because WoW also uses roles. A class is not necessarily meant to fulfill a single role - a warrior can DPS (striker) or tank (defender). A paladin can heal, DPS, or tank. A priest can spell DPS or heal. You are not shoehorned into a role due to your class selection - most of the classes have options regarding what role they can fulfill. It is not much of a stretch, then, to think that the same sort of thing will happen to 4e classes - yes, the fighter may default to a defender, but he may be granted access to abilities that allow him to function as a different role. This may even be done to increase support for groups of smaller players. The point here being that it is not beyond imagining that a class that is said to be a specific role will be given, at some point in the future, the tools to assume another one. The roles won't be meaningless, but classes will not be as strictly tied to them as time goes on. [/QUOTE]
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