Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dispel Magic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="small pumpkin man" data-source="post: 4149123" data-attributes="member: 57910"><p>Probably, I'll try to keep it in mind.</p><p></p><p>The mantra is "everyone will have something interesting to do" not "everyone can do everything", it's the same as the change in skills, there's always going to be a gradiation of usefulness, and a Wizard with dispel able to completely remove an effect in one action while the fighter will have to smack through the hp or or accept the fact that her higher fort/athletics makes the grease/Bigbies hand less effective than it would be on a wizard.</p><p></p><p></p><p>I'm going to quote this next bit out of context a bit, if it doesn't capture what you're trying to say, please tell me.</p><p></p><p>Thing is, I really like games like M&M which completely remove the 'fiddly bits' and just allow you to take and flavour your abilities how you want, and I love the fact the 4e is moving that direction. Magic vs melee /should/ be a difference of flavour and 'what can I do' not 'how do I manage my resources' or the mechanics of how it works, IMO divine magic feels more faith based in 4e, and arcane casters feel like casters, not database managers, lance of faith and ray of frost feel far more different to me than bless/haste or flamestrike/fireball ever did in 3.x.</p><p></p><p>But that's just personal opinion, so whatever.</p></blockquote><p></p>
[QUOTE="small pumpkin man, post: 4149123, member: 57910"] Probably, I'll try to keep it in mind. The mantra is "everyone will have something interesting to do" not "everyone can do everything", it's the same as the change in skills, there's always going to be a gradiation of usefulness, and a Wizard with dispel able to completely remove an effect in one action while the fighter will have to smack through the hp or or accept the fact that her higher fort/athletics makes the grease/Bigbies hand less effective than it would be on a wizard. I'm going to quote this next bit out of context a bit, if it doesn't capture what you're trying to say, please tell me. Thing is, I really like games like M&M which completely remove the 'fiddly bits' and just allow you to take and flavour your abilities how you want, and I love the fact the 4e is moving that direction. Magic vs melee /should/ be a difference of flavour and 'what can I do' not 'how do I manage my resources' or the mechanics of how it works, IMO divine magic feels more faith based in 4e, and arcane casters feel like casters, not database managers, lance of faith and ray of frost feel far more different to me than bless/haste or flamestrike/fireball ever did in 3.x. But that's just personal opinion, so whatever. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dispel Magic
Top