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General Tabletop Discussion
*Dungeons & Dragons
Dispelling Area Spells. How Does Targeting work?
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<blockquote data-quote="Quickleaf" data-source="post: 8468920" data-attributes="member: 20323"><p>I think there's room for healthy interpretation as befits the specific scene, but here are my answers...</p><p></p><p>Light: You need to cast dispel on the stone.</p><p></p><p>Private Sanctum: You need to cast dispel either on the entry/egress door (so you need to know <em>which</em> is the entry door) or on the material component (which I've interpreted as a stained glass with significant theme to the caster somewhere in the sanctum).</p><p></p><p>Guards & Wards: I've ruled some NPC-cast versions of this spell have a "nucleus" which is tied to the history of the place, the type of monster blood component used, and other factors. If you dispel one effect, then the nucleus gets additional protection. So it's a tradeoff of risk vs. reward. Do we dispel bit by bit? Or do we think we know where/what the nucleus is and go straight for that?</p><p></p><p>Another thing I sometimes incorporate judiciously is the fallout of casting dispel magic. Simple example would be a magical lodestone repelling anyone wearing armor but also keeping metal joists or catwalk aloft. Dispel the magic and you can pass, but then the joists/catwalk come crashing down (unless you've prepared for that). A classic example would be medusa in a room shrouded by magical darkness.</p><p></p><p>The idea behind most of this is "Yes, but" improving – where I'm trying to encourage a next level of creative thinking beyond "I cast dispel", and give the players some meaningful or at least interesting decisions in the process.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8468920, member: 20323"] I think there's room for healthy interpretation as befits the specific scene, but here are my answers... Light: You need to cast dispel on the stone. Private Sanctum: You need to cast dispel either on the entry/egress door (so you need to know [I]which[/I] is the entry door) or on the material component (which I've interpreted as a stained glass with significant theme to the caster somewhere in the sanctum). Guards & Wards: I've ruled some NPC-cast versions of this spell have a "nucleus" which is tied to the history of the place, the type of monster blood component used, and other factors. If you dispel one effect, then the nucleus gets additional protection. So it's a tradeoff of risk vs. reward. Do we dispel bit by bit? Or do we think we know where/what the nucleus is and go straight for that? Another thing I sometimes incorporate judiciously is the fallout of casting dispel magic. Simple example would be a magical lodestone repelling anyone wearing armor but also keeping metal joists or catwalk aloft. Dispel the magic and you can pass, but then the joists/catwalk come crashing down (unless you've prepared for that). A classic example would be medusa in a room shrouded by magical darkness. The idea behind most of this is "Yes, but" improving – where I'm trying to encourage a next level of creative thinking beyond "I cast dispel", and give the players some meaningful or at least interesting decisions in the process. [/QUOTE]
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Dispelling Area Spells. How Does Targeting work?
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