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General Tabletop Discussion
*Pathfinder & Starfinder
Displacement - a bit wussy eh? Mirror image too...
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<blockquote data-quote="Henry" data-source="post: 4128170" data-attributes="member: 158"><p>Who said anything about killing things? I'm talking about <u>not getting</u> killed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>While the Character Optimization forums there are useful, I really disagree that they're the standard of play. I've seen 20th level characters of any stripe do an average of 200 damage under most circumstances, and most of the CharOp builds I've seen are the real "statistical outlier" stuff. Heck, a maximized Disintegrate only tops 240. And I'd love to see the Book of Nine Swords thing that allows 4d8^23 damage, because my Crusader could really use that.</p><p></p><p><em>EDIT - having looked at more of the CharOp builds, I'm seeing characters CAPABLE of over 1000 damage, but usually using five or six splatbooks and sometimes rules interpretations to get there, with the average falling in the 200 damage range. I revised upward, remembering spells like meteor swarm and horrid wilting, but most of the characters I've seen actually played by players don't get into the stratosphere. </em></p><p></p><p></p><p></p><p>I'm not talking about the level 10 creatures, I'm talking about anywhere from level 5 to level 20; remember, powers are supposed to be useful at far wider ranges than spells would be now. So, I'm comparing Mirror Image to Resistance, the other level 10 spell in its bracket. Resistance prevents a definitive amount of damage round after round; the mirror image at most will apparently prevent damage from a few lower level creatures, or make a larger creature waste one or at most two blows. It jsut strikes me as waaay too weak for its level; maybe I'm missing it and only actually playing it shows its usefulness.</p></blockquote><p></p>
[QUOTE="Henry, post: 4128170, member: 158"] Who said anything about killing things? I'm talking about [U]not getting[/U] killed. :) While the Character Optimization forums there are useful, I really disagree that they're the standard of play. I've seen 20th level characters of any stripe do an average of 200 damage under most circumstances, and most of the CharOp builds I've seen are the real "statistical outlier" stuff. Heck, a maximized Disintegrate only tops 240. And I'd love to see the Book of Nine Swords thing that allows 4d8^23 damage, because my Crusader could really use that. [I]EDIT - having looked at more of the CharOp builds, I'm seeing characters CAPABLE of over 1000 damage, but usually using five or six splatbooks and sometimes rules interpretations to get there, with the average falling in the 200 damage range. I revised upward, remembering spells like meteor swarm and horrid wilting, but most of the characters I've seen actually played by players don't get into the stratosphere. [/I] I'm not talking about the level 10 creatures, I'm talking about anywhere from level 5 to level 20; remember, powers are supposed to be useful at far wider ranges than spells would be now. So, I'm comparing Mirror Image to Resistance, the other level 10 spell in its bracket. Resistance prevents a definitive amount of damage round after round; the mirror image at most will apparently prevent damage from a few lower level creatures, or make a larger creature waste one or at most two blows. It jsut strikes me as waaay too weak for its level; maybe I'm missing it and only actually playing it shows its usefulness. [/QUOTE]
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Displacement - a bit wussy eh? Mirror image too...
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