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*Pathfinder & Starfinder
Displacement - a bit wussy eh? Mirror image too...
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<blockquote data-quote="Ahglock" data-source="post: 4128286" data-attributes="member: 56725"><p>Eh they totally have a different feel to me. In both the other cases its just saying you can have two shots at things either hitting or getting missed. Self done inherent re-rolls don't have the feel that the event occurred and you are fixing it, just that the even turned out better than initially expected. When it is a spell you are actively casting it and then the effect occurs, which happens before the hit occurs, even though you decided to cast it afterwards. Thematically they totally have a different feel to me. </p><p></p><p> I would not mind displacement if it was a per encounter power that lasted an encounter or until used which ever came first, and during the encounter you had minor precognitive abilities about blows that would take place to you and your allies. Then the use after the fact actually pays off because you saw the blow before it actually hit and activated the displacement effect. </p><p></p><p>Its not too hard to visualize you just seeing your friend or self in trouble and casting an instant spell in the nick of time. It just seems off fro the description. I'd probably require a perception check to notice the blow in advance so you could get the spell off in time though since this spells seems kind of weak I don't think it needs another nerf.</p></blockquote><p></p>
[QUOTE="Ahglock, post: 4128286, member: 56725"] Eh they totally have a different feel to me. In both the other cases its just saying you can have two shots at things either hitting or getting missed. Self done inherent re-rolls don't have the feel that the event occurred and you are fixing it, just that the even turned out better than initially expected. When it is a spell you are actively casting it and then the effect occurs, which happens before the hit occurs, even though you decided to cast it afterwards. Thematically they totally have a different feel to me. I would not mind displacement if it was a per encounter power that lasted an encounter or until used which ever came first, and during the encounter you had minor precognitive abilities about blows that would take place to you and your allies. Then the use after the fact actually pays off because you saw the blow before it actually hit and activated the displacement effect. Its not too hard to visualize you just seeing your friend or self in trouble and casting an instant spell in the nick of time. It just seems off fro the description. I'd probably require a perception check to notice the blow in advance so you could get the spell off in time though since this spells seems kind of weak I don't think it needs another nerf. [/QUOTE]
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Displacement - a bit wussy eh? Mirror image too...
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