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*Pathfinder & Starfinder
Displacement - a bit wussy eh? Mirror image too...
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<blockquote data-quote="Voss" data-source="post: 4128605" data-attributes="member: 57593"><p>This is true. But neither of those powers involve someone else *taking an actual action*. The actual wizard character is actually doing something, right *after* the attack, using up his one immediate action for the round. The elf and halfling abilities are in a real way, part of the attack, they're happening with player knowledge, sure, but unlike the displacement spell, there is nothing that says the character is aware or actively doing something- he's just unusually focused for that attack. </p><p></p><p>The halfling and elf powers work within the narrative. Displacement actively restructures the game world- and is a very meta-game spell. Its either rolling back time, or its always on (effecting everyone!), but irrelevant except for once an encounter, or its cast in negative time in order to save a party memeber. None of these make me happy, particularly with the descriptive text, because the target *wasn't* 'appearing to be standing slightly to the left or right of his actual position, making it harder for enemies to hit him'. until after the spell is used. It actually looks like the original version lasted for the whole encounter (which would have made sense with the description), and when the spell got changed to this version, no one bothered to changed the descriptive text.</p><p></p><p>Interestingly, if the name was changed and the flavor was something like 'With a gesture, you teleport an ally out of the way of an attack', it wouldn't bother me so much. It would at least be consistent with the effect.</p></blockquote><p></p>
[QUOTE="Voss, post: 4128605, member: 57593"] This is true. But neither of those powers involve someone else *taking an actual action*. The actual wizard character is actually doing something, right *after* the attack, using up his one immediate action for the round. The elf and halfling abilities are in a real way, part of the attack, they're happening with player knowledge, sure, but unlike the displacement spell, there is nothing that says the character is aware or actively doing something- he's just unusually focused for that attack. The halfling and elf powers work within the narrative. Displacement actively restructures the game world- and is a very meta-game spell. Its either rolling back time, or its always on (effecting everyone!), but irrelevant except for once an encounter, or its cast in negative time in order to save a party memeber. None of these make me happy, particularly with the descriptive text, because the target *wasn't* 'appearing to be standing slightly to the left or right of his actual position, making it harder for enemies to hit him'. until after the spell is used. It actually looks like the original version lasted for the whole encounter (which would have made sense with the description), and when the spell got changed to this version, no one bothered to changed the descriptive text. Interestingly, if the name was changed and the flavor was something like 'With a gesture, you teleport an ally out of the way of an attack', it wouldn't bother me so much. It would at least be consistent with the effect. [/QUOTE]
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Displacement - a bit wussy eh? Mirror image too...
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