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*Pathfinder & Starfinder
Displacement - a bit wussy eh? Mirror image too...
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<blockquote data-quote="KarinsDad" data-source="post: 4128641" data-attributes="member: 2011"><p>This might be true, but there is a more fundamental issue here.</p><p></p><p>It's a problem that these spells got written the way PS listed them in the first place.</p><p></p><p>It's one thing to playtest and find out that "Opps, this power is too weak or too strong and we have to adjust it.".</p><p></p><p>It's another thing to write down lame (or inadequately written) higher level powers in the first place that NOBODY caught as lame right away. Not a single designer said "Opps" when it was first written.</p><p></p><p>Sorry, but a re-roll is a low level power when compared to some of the abilities that we have seen so far.</p><p></p><p>The only time that this power is significantly useful is if the PC got criticaled. Then, 95-% of the time, less damage would occur (the same damage could occur if the critical is re-rolled or if the damage dice on a normal hit maxed out).</p><p></p><p>Sure, we do not know all of the rules yet. Sure, the entire game might have been nerfed so that Wizards cannot do squat in combat except Magic Missile "the Darkness" every round.</p><p></p><p>But if the game is not nerfed to that extent, then it really does not bode well that a designer wrote these two spells down the way they are written at all. Even if they are fixed now, it means that whomever wrote these spells down did not know game balance and total rules requirements from a hole in the ground and shouldn't be designing this stuff in the first place. It means that with the entire model re-design of 4E spells, we might be seeing a lot of issues here. That's not a good thing for the consumers, for WotC, or for the DND franchise.</p><p></p><p>Even if some generic rule corrects some of this stuff (which is not likely), WotC should not be releasing this type of "poorly written spells" to the general public anyway.</p><p></p><p>One or more WotC employees made the decision to allow this half baked looking stuff out to the public. That's not good. It doesn't really matter if it's fixed in the final version (and it might not be), the version that we got to see gives the impression of an inferior product.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4128641, member: 2011"] This might be true, but there is a more fundamental issue here. It's a problem that these spells got written the way PS listed them in the first place. It's one thing to playtest and find out that "Opps, this power is too weak or too strong and we have to adjust it.". It's another thing to write down lame (or inadequately written) higher level powers in the first place that NOBODY caught as lame right away. Not a single designer said "Opps" when it was first written. Sorry, but a re-roll is a low level power when compared to some of the abilities that we have seen so far. The only time that this power is significantly useful is if the PC got criticaled. Then, 95-% of the time, less damage would occur (the same damage could occur if the critical is re-rolled or if the damage dice on a normal hit maxed out). Sure, we do not know all of the rules yet. Sure, the entire game might have been nerfed so that Wizards cannot do squat in combat except Magic Missile "the Darkness" every round. But if the game is not nerfed to that extent, then it really does not bode well that a designer wrote these two spells down the way they are written at all. Even if they are fixed now, it means that whomever wrote these spells down did not know game balance and total rules requirements from a hole in the ground and shouldn't be designing this stuff in the first place. It means that with the entire model re-design of 4E spells, we might be seeing a lot of issues here. That's not a good thing for the consumers, for WotC, or for the DND franchise. Even if some generic rule corrects some of this stuff (which is not likely), WotC should not be releasing this type of "poorly written spells" to the general public anyway. One or more WotC employees made the decision to allow this half baked looking stuff out to the public. That's not good. It doesn't really matter if it's fixed in the final version (and it might not be), the version that we got to see gives the impression of an inferior product. [/QUOTE]
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Displacement - a bit wussy eh? Mirror image too...
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