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*Pathfinder & Starfinder
Displacement - a bit wussy eh? Mirror image too...
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4128880" data-attributes="member: 710"><p>The Halfling's ability isn't really better, as far as I can tell. It can't help a comrade, and that can be very important. Both have their uses.</p><p></p><p>There is another thing to consider: These powers "stack" e.g. you can have both.</p><p></p><p>Think about it. Weapon Focus (1st level feat) grants a +1 bonus. By your logic, a 10th level Weapon Focus feat should grant a higher bonus, shouldn't it? But that's only true if the bonuses don't stack. If they do, the 10th level Weapon Focus is good at +1. (at least it is not worse or better then the Weapon Focus at 1st level. We might think neither feat is that great, but, if the first one sucks, so does the second. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>So, maybe you can get a Heroic Tier reroll ability. And you can get a Paragon Tier reroll ability. And you can get a Epic Tier reroll ability. If the per encounter powers can be all used (and are not replacing each other), this means you have one ability of these at your disposal each round, reducing your enemies chance to do serious harm to you by 50 %. </p><p></p><p></p><p>There are a few spells that scale relatively good with level: </p><p>- Buff spells. +4 to Strength is +4 to Strength is +4 to Strength</p><p>- Magic Missile - low damage, for sure, but if you need to conserve resources (which you're supposed to do in 3E, after all), it's very good.</p><p>- Scorching Ray can even beat Fireball in damage against individual opponents.</p><p>- Glitterdust stays useful, regardless whether you fight a Phantom Fungus or a 16th level Illusionist.</p><p>- Divine Favor: Bread & Butter spell for Clerics.</p><p>- Barkskin, Mage Armor, Shield: Useful over all levels (Mage Armor might be the weakest, since Bracers of Armor aren't that expensive at high (15+) levels.)</p><p>- Haste.</p><p>There are more spells like this.</p><p></p><p>The exceptions really are those spells that require saving throws and are directed at enemies. And there are enough that do different things and are still very useful.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4128880, member: 710"] The Halfling's ability isn't really better, as far as I can tell. It can't help a comrade, and that can be very important. Both have their uses. There is another thing to consider: These powers "stack" e.g. you can have both. Think about it. Weapon Focus (1st level feat) grants a +1 bonus. By your logic, a 10th level Weapon Focus feat should grant a higher bonus, shouldn't it? But that's only true if the bonuses don't stack. If they do, the 10th level Weapon Focus is good at +1. (at least it is not worse or better then the Weapon Focus at 1st level. We might think neither feat is that great, but, if the first one sucks, so does the second. ;) ) So, maybe you can get a Heroic Tier reroll ability. And you can get a Paragon Tier reroll ability. And you can get a Epic Tier reroll ability. If the per encounter powers can be all used (and are not replacing each other), this means you have one ability of these at your disposal each round, reducing your enemies chance to do serious harm to you by 50 %. There are a few spells that scale relatively good with level: - Buff spells. +4 to Strength is +4 to Strength is +4 to Strength - Magic Missile - low damage, for sure, but if you need to conserve resources (which you're supposed to do in 3E, after all), it's very good. - Scorching Ray can even beat Fireball in damage against individual opponents. - Glitterdust stays useful, regardless whether you fight a Phantom Fungus or a 16th level Illusionist. - Divine Favor: Bread & Butter spell for Clerics. - Barkskin, Mage Armor, Shield: Useful over all levels (Mage Armor might be the weakest, since Bracers of Armor aren't that expensive at high (15+) levels.) - Haste. There are more spells like this. The exceptions really are those spells that require saving throws and are directed at enemies. And there are enough that do different things and are still very useful. [/QUOTE]
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Displacement - a bit wussy eh? Mirror image too...
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