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Displacement - a bit wussy eh? Mirror image too...
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<blockquote data-quote="HeavenShallBurn" data-source="post: 4129040" data-attributes="member: 39593"><p>Rerolls aren't all that powerful or at least not so much as some are making them out to be. On the other hand they're the one mechanical device absolutely ban, and I allow CharOp boards PC builds. If there's anything White Wolf taught me it's that reroll mechanics must die, they eat up game time causing disjunction and delay as actions are retconned and the changes trickle down the board causing everybody else to take longer adjusting their own turns to fit the new chain of events. And this is without the Gordian knot of multiple re-roll powers used on both attacking and defending side of the turn. Once the attacker can re-roll, then the defender can respond by forcing another re-roll it just gets far out of hand.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 4129040, member: 39593"] Rerolls aren't all that powerful or at least not so much as some are making them out to be. On the other hand they're the one mechanical device absolutely ban, and I allow CharOp boards PC builds. If there's anything White Wolf taught me it's that reroll mechanics must die, they eat up game time causing disjunction and delay as actions are retconned and the changes trickle down the board causing everybody else to take longer adjusting their own turns to fit the new chain of events. And this is without the Gordian knot of multiple re-roll powers used on both attacking and defending side of the turn. Once the attacker can re-roll, then the defender can respond by forcing another re-roll it just gets far out of hand. [/QUOTE]
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Displacement - a bit wussy eh? Mirror image too...
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