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*Pathfinder & Starfinder
Displacement - a bit wussy eh? Mirror image too...
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<blockquote data-quote="KarinsDad" data-source="post: 4129066" data-attributes="member: 2011"><p>True. But, the fact that a worse result can occur does not make for a well designed defensive power.</p><p></p><p></p><p></p><p>I used the word probably because we do not yet have all of the rules.</p><p></p><p>However, one example based on what we do have:</p><p></p><p>Paladin's Shielding Smite. Per Encounter power.</p><p></p><p>1) This power does actual extra damage if it hits (nearly double).</p><p></p><p>2) This power gives a +3 AC bonus to an ally, even if the attack misses. +3 AC is similar in potency to re-roll (e.g. 50% chance to hit on a re-roll versus 35% chance to hit in the first place, the odds favor Displacement here somewhat). But, the +3 is for all attacks until the end of the Paladin's next turn, not just one attack. So, the odds could easily favor Shielding Smite more, situation depending.</p><p></p><p>This is a 1st level Per Encounter Power as compared to a 16th level one. They are not directly comparable (Displacement might help against attacks that do not target AC), but Shielding Smite does do more. It's not just a single re-roll. It's possible that Shielding Smite will bloody or kill an opponent and help save an ally from multiple attacks all at the same time. Displacement at best stops one attack. At worse, it makes the attack more deadly.</p><p></p><p>And, Shielding Smite can be used for the first 15 levels of encounters whereas Displacement cannot. All in all, Shielding Smite is vastly more capable of affecting the outcome of encounters than Displacement is. And, this is just one example.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4129066, member: 2011"] True. But, the fact that a worse result can occur does not make for a well designed defensive power. I used the word probably because we do not yet have all of the rules. However, one example based on what we do have: Paladin's Shielding Smite. Per Encounter power. 1) This power does actual extra damage if it hits (nearly double). 2) This power gives a +3 AC bonus to an ally, even if the attack misses. +3 AC is similar in potency to re-roll (e.g. 50% chance to hit on a re-roll versus 35% chance to hit in the first place, the odds favor Displacement here somewhat). But, the +3 is for all attacks until the end of the Paladin's next turn, not just one attack. So, the odds could easily favor Shielding Smite more, situation depending. This is a 1st level Per Encounter Power as compared to a 16th level one. They are not directly comparable (Displacement might help against attacks that do not target AC), but Shielding Smite does do more. It's not just a single re-roll. It's possible that Shielding Smite will bloody or kill an opponent and help save an ally from multiple attacks all at the same time. Displacement at best stops one attack. At worse, it makes the attack more deadly. And, Shielding Smite can be used for the first 15 levels of encounters whereas Displacement cannot. All in all, Shielding Smite is vastly more capable of affecting the outcome of encounters than Displacement is. And, this is just one example. [/QUOTE]
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Displacement - a bit wussy eh? Mirror image too...
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