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*Pathfinder & Starfinder
Displacement - a bit wussy eh? Mirror image too...
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<blockquote data-quote="JosephK" data-source="post: 4129153" data-attributes="member: 57110"><p>Well, I'm not talking about rerolls in general, I'm talking about forcing your opponent to make a reroll.. It's a vastly different thing in practice, especially if you can do it after you know the result. Both the luck domain granted power and the swashbuckler power, only affect the stuff they themselves do.. Which is not even close to being as handy as forcing someone else to reroll. I havent seen complete scoundrel, but if you say they added alot of forced rerolls in there, I'll take your word for it. Point still stands though, in 3e (and 3.5) forcing rerolls have been exceptionally rare (fatespinner only gets it once per day), and for a good reason, I think. Imo it -is- a very good ability (though not game-breaking or anything, just plain good). </p><p></p><p>I still think that it's one of those abilities that doesnt look that good on paper (unlike a high AC build or whatever), but really can be a game-winner in practice... Mainly, as i said previously, because it's the player that controls when it kicks in. This also means it can be vasted of course. Like if the one attacking is almost sure to hit, or if it's used on a willy-nilly attack, but saving it for when someone is critting your friend (or yourself) or for when the BBEG unleashes his 'dastardly deadly attack of dooooooom'(tm), it can (possibly) make a real difference. I also think that people are forgetting that almost everything is based on attack rolls in 4e, that alone makes it more useful that the reroll abilities we know from 3e.</p></blockquote><p></p>
[QUOTE="JosephK, post: 4129153, member: 57110"] Well, I'm not talking about rerolls in general, I'm talking about forcing your opponent to make a reroll.. It's a vastly different thing in practice, especially if you can do it after you know the result. Both the luck domain granted power and the swashbuckler power, only affect the stuff they themselves do.. Which is not even close to being as handy as forcing someone else to reroll. I havent seen complete scoundrel, but if you say they added alot of forced rerolls in there, I'll take your word for it. Point still stands though, in 3e (and 3.5) forcing rerolls have been exceptionally rare (fatespinner only gets it once per day), and for a good reason, I think. Imo it -is- a very good ability (though not game-breaking or anything, just plain good). I still think that it's one of those abilities that doesnt look that good on paper (unlike a high AC build or whatever), but really can be a game-winner in practice... Mainly, as i said previously, because it's the player that controls when it kicks in. This also means it can be vasted of course. Like if the one attacking is almost sure to hit, or if it's used on a willy-nilly attack, but saving it for when someone is critting your friend (or yourself) or for when the BBEG unleashes his 'dastardly deadly attack of dooooooom'(tm), it can (possibly) make a real difference. I also think that people are forgetting that almost everything is based on attack rolls in 4e, that alone makes it more useful that the reroll abilities we know from 3e. [/QUOTE]
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Displacement - a bit wussy eh? Mirror image too...
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