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Displacement - a bit wussy eh? Mirror image too...
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<blockquote data-quote="Cadfan" data-source="post: 4129427" data-attributes="member: 40961"><p>That <em>might</em> be true, with a sufficient number of incoming attacks. See previous posts about when +3 AC is worth the same as a reroll.</p><p></p><p>Lets say your opponents are about to attack you, and somehow, magically, you know what their attacks will be. They will attack once for 3d10+3 damage, which will hit on an 11+, and four times at 1d8+1 damage, which will hit on a 13+. Apparently the first attack is a daily power like the pregen Fighter's or something.</p><p></p><p>Overall, your expected damage that you suffer is 9.75 for the first attack, and 2.2 for each other, for a total expected damage of 18.55. Not a good round for your character (for simplicity I ignored critical hits, they don't change things much).</p><p></p><p>If you have +3 AC on you from Shielding Smite, this shifts the odds. Now you suffer expected damage of 12.325.</p><p></p><p>What if, instead, you have a Wizard ready and willing to cast Displacement on you? Well, that makes things a bit tougher, because lets say the Wizard isn't going to waste his per encounter Displacement on you for a measly 1d8+1 damage. But if you get hit with the big attack, he'll use it then.</p><p></p><p>Your expected damage is a little more complex to calculate, because there are some conditions involved, but the net result is 13.675, <em>with a 50% chance that your wizard ally never had to use up his Displacement power because the big attack missed on its own before he decided whether to expend his ability.</em> In my view, the latter piece of information makes Displacement win the comparison, even though a slight edge goes to Shielding Smite in terms of damage prevented. Maybe it doesn't to you, but it does to me.</p><p></p><p>Now, I can construct examples that make this change. I could have all of the attackers attack versus Reflex, rendering Shielding Smite useless. I could have one gigantic attack and no little attacks, making Displacement better. I could have 10 ranged attacking minions try to pepper the character all at once, making Displacement useless. I could do a lot of different things.</p><p></p><p>But I chose this example essentially at random. The 3d10+3 ability is about what I remember the pregen Fighter as having for a daily, so it served as a benchmark, and 1d8+1 seemed a fair "generic average hit" type number. It seems fair.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4129427, member: 40961"] That [I]might[/I] be true, with a sufficient number of incoming attacks. See previous posts about when +3 AC is worth the same as a reroll. Lets say your opponents are about to attack you, and somehow, magically, you know what their attacks will be. They will attack once for 3d10+3 damage, which will hit on an 11+, and four times at 1d8+1 damage, which will hit on a 13+. Apparently the first attack is a daily power like the pregen Fighter's or something. Overall, your expected damage that you suffer is 9.75 for the first attack, and 2.2 for each other, for a total expected damage of 18.55. Not a good round for your character (for simplicity I ignored critical hits, they don't change things much). If you have +3 AC on you from Shielding Smite, this shifts the odds. Now you suffer expected damage of 12.325. What if, instead, you have a Wizard ready and willing to cast Displacement on you? Well, that makes things a bit tougher, because lets say the Wizard isn't going to waste his per encounter Displacement on you for a measly 1d8+1 damage. But if you get hit with the big attack, he'll use it then. Your expected damage is a little more complex to calculate, because there are some conditions involved, but the net result is 13.675, [I]with a 50% chance that your wizard ally never had to use up his Displacement power because the big attack missed on its own before he decided whether to expend his ability.[/I] In my view, the latter piece of information makes Displacement win the comparison, even though a slight edge goes to Shielding Smite in terms of damage prevented. Maybe it doesn't to you, but it does to me. Now, I can construct examples that make this change. I could have all of the attackers attack versus Reflex, rendering Shielding Smite useless. I could have one gigantic attack and no little attacks, making Displacement better. I could have 10 ranged attacking minions try to pepper the character all at once, making Displacement useless. I could do a lot of different things. But I chose this example essentially at random. The 3d10+3 ability is about what I remember the pregen Fighter as having for a daily, so it served as a benchmark, and 1d8+1 seemed a fair "generic average hit" type number. It seems fair. [/QUOTE]
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Displacement - a bit wussy eh? Mirror image too...
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