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General Tabletop Discussion
*Pathfinder & Starfinder
Displacement - a bit wussy eh? Mirror image too...
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<blockquote data-quote="Puggins" data-source="post: 4129524" data-attributes="member: 12386"><p>Sure, let's do that. Your method is statistically inaccurate, since you're assuming that the displacement will always be needed on one of the rolls.</p><p></p><p>If you don't mind, I'm going to use an 11+ to hit, since it gives us a nice, even 50% for calculations' sake.</p><p></p><p>Shielding Smite:</p><p></p><p>42.25% of the time (.65x.65), both attacks will miss, yielding no hits.</p><p>12.25% of the time (.35x.35), both attacks will hit, yielding two hits. Average hits yielded = 2 x 0.1225 = 0.2450</p><p>45.50% of the time (1-.4225-.1225), one attack will hit, yielding one hit. Average hits yielded = 1 x 0.4550 = 0.4550</p><p></p><p>Average Number of hits over all probabilities = 0.2450 + 0.4550 = 0.7 hits</p><p></p><p>Displacement:</p><p></p><p>Displacement will negate half of one hit, since that hit will then have a 50% chance to miss.</p><p></p><p>25% of the time (.5x.5), both attacks will miss, yielding no hits.</p><p>25% of the time (.5x.5), both attacks will hit, yielding 1.5 hits. Average hits yielded = 1.5 x 0.25 = 0.375</p><p>50% of the time (1-.25-.25), one attack will hit, yielding one hit. Average hits yielded = 0.5 x 0.5 = 0.25</p><p></p><p>Average Number of hits over all probabilities = 0.625, 11% less than Shielding Smite</p><p></p><p>It gets worse as the odds of hitting go above 11+. With two attacks, the break-even point is around a 7+ to hit. Above that, Displacement is better. Of course, as the number of attacks increase, the break-even point will start rising quite a bit. Still, displacement is clearly better until at least 3 attacks start coming in.</p></blockquote><p></p>
[QUOTE="Puggins, post: 4129524, member: 12386"] Sure, let's do that. Your method is statistically inaccurate, since you're assuming that the displacement will always be needed on one of the rolls. If you don't mind, I'm going to use an 11+ to hit, since it gives us a nice, even 50% for calculations' sake. Shielding Smite: 42.25% of the time (.65x.65), both attacks will miss, yielding no hits. 12.25% of the time (.35x.35), both attacks will hit, yielding two hits. Average hits yielded = 2 x 0.1225 = 0.2450 45.50% of the time (1-.4225-.1225), one attack will hit, yielding one hit. Average hits yielded = 1 x 0.4550 = 0.4550 Average Number of hits over all probabilities = 0.2450 + 0.4550 = 0.7 hits Displacement: Displacement will negate half of one hit, since that hit will then have a 50% chance to miss. 25% of the time (.5x.5), both attacks will miss, yielding no hits. 25% of the time (.5x.5), both attacks will hit, yielding 1.5 hits. Average hits yielded = 1.5 x 0.25 = 0.375 50% of the time (1-.25-.25), one attack will hit, yielding one hit. Average hits yielded = 0.5 x 0.5 = 0.25 Average Number of hits over all probabilities = 0.625, 11% less than Shielding Smite It gets worse as the odds of hitting go above 11+. With two attacks, the break-even point is around a 7+ to hit. Above that, Displacement is better. Of course, as the number of attacks increase, the break-even point will start rising quite a bit. Still, displacement is clearly better until at least 3 attacks start coming in. [/QUOTE]
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Displacement - a bit wussy eh? Mirror image too...
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