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Living Pathfinder [closed]
Disposition of Retired PCs
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<blockquote data-quote="Maidhc O Casain" data-source="post: 5900586" data-attributes="member: 29558"><p>I like the system in LEW, where the person retiring the character can specify whether or not the retired character is available for use by others. There is a hard and fast rule that no one other than the "owner" of the retired character can kill him off (EDIT: without permission). And there's a BIG part of me that says that Pari is, indeed, <em>my</em> property whether he's retired or not. I made him, I decided what adventures he'd go on and how he developed and grew.</p><p></p><p>Part of my thought process regarding plans for Pari are whether or not to make him available to others. I do have plans for an adventure that could turn into a series of adventures in one setting, and it would be very convenient for me to have Pari available to use as part of the hook. That may not be possible if others take him to write him into another story.</p><p></p><p>I'm undecided as to including NPCs in the XP/GP split. I do think it needs to be a "both or nothing" thing, as otherwise it throws off our wealth by level balance. Including an NPC in an adventure will make encounters less challenging - this makes me think that they should get their split of the XP/GP. However, if that's the case, shouldn't the PCs have a choice in whether or not the NPC is included?</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 5900586, member: 29558"] I like the system in LEW, where the person retiring the character can specify whether or not the retired character is available for use by others. There is a hard and fast rule that no one other than the "owner" of the retired character can kill him off (EDIT: without permission). And there's a BIG part of me that says that Pari is, indeed, [I]my[/I] property whether he's retired or not. I made him, I decided what adventures he'd go on and how he developed and grew. Part of my thought process regarding plans for Pari are whether or not to make him available to others. I do have plans for an adventure that could turn into a series of adventures in one setting, and it would be very convenient for me to have Pari available to use as part of the hook. That may not be possible if others take him to write him into another story. I'm undecided as to including NPCs in the XP/GP split. I do think it needs to be a "both or nothing" thing, as otherwise it throws off our wealth by level balance. Including an NPC in an adventure will make encounters less challenging - this makes me think that they should get their split of the XP/GP. However, if that's the case, shouldn't the PCs have a choice in whether or not the NPC is included? [/QUOTE]
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