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Living Pathfinder [closed]
Disposition of Retired PCs
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<blockquote data-quote="Qik" data-source="post: 5904745" data-attributes="member: 6673727"><p>I did stat up Parsons, but frankly, I'd hate for my decisions to become universal. They were really tailor-made to what I needed to aid Fury in combat, in terms of level/feats/etc, and I don't really see a reason to fix them to be universal. Perhaps that breaks immersion for some, but it certainly doesn't bother me, and I think it would make life a lot easier, as jk says.</p><p></p><p>For Fury Steps In, Fury fought with 4 NPCs, and I gave him 1/4 of the appropriate XP & GP for the encounter, which makes sense to me, since the NPCs were all-in. I wasn't however planning on keeping track of the numbers for the NPCs; the division was simply to give the PC in question his appropriate cut.</p><p></p><p>I assume the only reason we're discussing this is because we have a few instances where former PCs have become NPCs. I think this is fine, and, in fact, a great utilization of the opportunities afforded by a living world, but I think part of becoming an NPC means stopping tracking the character's advancement. So, they get a hypothetical cut of XP & GP for the sake of factoring in their participation in a fight, but those numbers don't actually get applied to furthering those characters. Does that make sense?</p><p></p><p><strong><span style="color: Lime">YES</span></strong> to open/closed NPCs and open/closed backgrounds; that makes it official.</p><p></p><p>I'm still recovering from a fairly serious power-nap, so hopefully all that is acceptably lucid. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Qik, post: 5904745, member: 6673727"] I did stat up Parsons, but frankly, I'd hate for my decisions to become universal. They were really tailor-made to what I needed to aid Fury in combat, in terms of level/feats/etc, and I don't really see a reason to fix them to be universal. Perhaps that breaks immersion for some, but it certainly doesn't bother me, and I think it would make life a lot easier, as jk says. For Fury Steps In, Fury fought with 4 NPCs, and I gave him 1/4 of the appropriate XP & GP for the encounter, which makes sense to me, since the NPCs were all-in. I wasn't however planning on keeping track of the numbers for the NPCs; the division was simply to give the PC in question his appropriate cut. I assume the only reason we're discussing this is because we have a few instances where former PCs have become NPCs. I think this is fine, and, in fact, a great utilization of the opportunities afforded by a living world, but I think part of becoming an NPC means stopping tracking the character's advancement. So, they get a hypothetical cut of XP & GP for the sake of factoring in their participation in a fight, but those numbers don't actually get applied to furthering those characters. Does that make sense? [B][COLOR="Lime"]YES[/COLOR][/B] to open/closed NPCs and open/closed backgrounds; that makes it official. I'm still recovering from a fairly serious power-nap, so hopefully all that is acceptably lucid. :D [/QUOTE]
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