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<blockquote data-quote="Kesh" data-source="post: 1477707" data-attributes="member: 1308"><p>This character was caught on tape planting explosives in a building? And the FBI was tipped off?</p><p></p><p>He's promptly arrested, charged with terrorism, and disappears into the system where he's not heard from for at least 18 months of game-time.</p><p></p><p>Then, tell the player in no uncertain terms: the entire point of RPGs like <em>d20 Modern</em> is for everyone to have fun. His solo act is disruption the fun for everyone else. If he can't create a character that's willing to work with the group, you'll have to ask him not to come back to the game. Perhaps, in that case, he would find more enjoyment with a different group, that has a different focus for the characters.</p><p></p><p>He'll either admit he was wrong and come back with a better perspective on the game, or he'll leave. Either way, you'll be able to run the game in a much more enjoyable manner. If he argues that your game should change to suit <em>his</em> definition of fun, you can cite either 1) the majority rules, or 2) that this play-style <em>is</em> what you find fun, and running his play-style wouldn't be fun for you.</p><p></p><p>Most folks are mature enough to realize that sometimes they just don't play a game the same as others, and it won't hurt their friendship. Others are just a bit immature, and will claim it as a 'betrayal of trust'. Personally, if someone uses the fact that you don't game well together as a reason the friendship can't work, I'd say it wasn't much of a friendship in the first place.</p></blockquote><p></p>
[QUOTE="Kesh, post: 1477707, member: 1308"] This character was caught on tape planting explosives in a building? And the FBI was tipped off? He's promptly arrested, charged with terrorism, and disappears into the system where he's not heard from for at least 18 months of game-time. Then, tell the player in no uncertain terms: the entire point of RPGs like [i]d20 Modern[/i] is for everyone to have fun. His solo act is disruption the fun for everyone else. If he can't create a character that's willing to work with the group, you'll have to ask him not to come back to the game. Perhaps, in that case, he would find more enjoyment with a different group, that has a different focus for the characters. He'll either admit he was wrong and come back with a better perspective on the game, or he'll leave. Either way, you'll be able to run the game in a much more enjoyable manner. If he argues that your game should change to suit [i]his[/i] definition of fun, you can cite either 1) the majority rules, or 2) that this play-style [i]is[/i] what you find fun, and running his play-style wouldn't be fun for you. Most folks are mature enough to realize that sometimes they just don't play a game the same as others, and it won't hurt their friendship. Others are just a bit immature, and will claim it as a 'betrayal of trust'. Personally, if someone uses the fact that you don't game well together as a reason the friendship can't work, I'd say it wasn't much of a friendship in the first place. [/QUOTE]
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