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Disruptive Player Issues
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<blockquote data-quote="BSF" data-source="post: 1477784" data-attributes="member: 13098"><p>Communication. </p><p></p><p>In this case, the player isn't directly disruptive. The character is disruptive. If the player habitually plays lone-wolf mavericks, then the player might not be well-suited to the group. Some people like to have group strife in their games. It makes it feel more "real" to them because then everyone isn't smiling-shining-happy-people-holding-hands in the party. But, it is possible to have RP conflict between PC personalities without sabotaging a mission. The player can accomodate his style to be a disagreeable team player rather than the lone-wolf maverick if he wants. But, if he doesn't want to, then he is disrupting the game. </p><p></p><p>However, it is also possible that the player doesn't realize he is causing a problem with his character choices. That is why you need to communicate. You need to understand his motives first. Perhaps the player does not understand the campaign setting. There may be bad assumptions on what kind of PC works in Urban Arcana. </p><p></p><p>You also comment that you have not gamed with this person much. Is the player new to RPG's? Is he kind of going wild with the concept of "anything is possible"? If so, you just need to control this enthusiasm and guide it down team-oriented work.</p><p></p><p>Finally, before allowing a new character, you can have the player write up the character background. Department-7 is going to have a dossier on the potential PC and might not assign the character to the party if the character doesn't have the proper skills and profile to complement the group. After all, Department-7 is looking for successful operatives.</p></blockquote><p></p>
[QUOTE="BSF, post: 1477784, member: 13098"] Communication. In this case, the player isn't directly disruptive. The character is disruptive. If the player habitually plays lone-wolf mavericks, then the player might not be well-suited to the group. Some people like to have group strife in their games. It makes it feel more "real" to them because then everyone isn't smiling-shining-happy-people-holding-hands in the party. But, it is possible to have RP conflict between PC personalities without sabotaging a mission. The player can accomodate his style to be a disagreeable team player rather than the lone-wolf maverick if he wants. But, if he doesn't want to, then he is disrupting the game. However, it is also possible that the player doesn't realize he is causing a problem with his character choices. That is why you need to communicate. You need to understand his motives first. Perhaps the player does not understand the campaign setting. There may be bad assumptions on what kind of PC works in Urban Arcana. You also comment that you have not gamed with this person much. Is the player new to RPG's? Is he kind of going wild with the concept of "anything is possible"? If so, you just need to control this enthusiasm and guide it down team-oriented work. Finally, before allowing a new character, you can have the player write up the character background. Department-7 is going to have a dossier on the potential PC and might not assign the character to the party if the character doesn't have the proper skills and profile to complement the group. After all, Department-7 is looking for successful operatives. [/QUOTE]
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