Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Disruptive players how long?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 5457979" data-attributes="member: 92511"><p>Ok, well, I think people's points about what constitutes "disruptive" are valid.</p><p></p><p>It takes a few sessions to discern a pattern of behavior...everyone's entitled a "bad day."</p><p></p><p>So, to the question at hand, there has to be at least several sessions before I'd be willing to have a chat.</p><p></p><p>That's the first line of defense, as it were. You can't just summarily boot someone without bringing their behavior to to the player first.</p><p></p><p>If you have a sincere and honest discussion out of game, and the behavior continues, then you are left with little choice but to tell them they are no longer welcome.</p><p></p><p>I would NOT put up with the behavior for longer than a couple of sessions especially if the other players are as put off/irritated as I am. So there is the "players talk to him first" and then the DM talks to him...and then...3rd strike he/she's out.</p><p></p><p>OR, you could just have a cohesive, "whole group" discussion first. They will probably be made to feel that they're "being ganged up on"...which, well, yeah, they are. Because the behavior is THAT unacceptable.</p><p></p><p>I also agree with everything Kitsune said. If the players don't know what is acceptable or not bevious BEFORE you sit down, then it is much more difficult to do this.</p><p></p><p>However, bottom line is, the game is THE GAME, it is everyone at that table. And if one person is throwing off the FUN of the experience for everyone else...then yeah, they need to go.</p><p></p><p>I'd say...a month (depending on how often you game, let's assume 2-3 times/month) to discern the behavior. One or two conversations...if the behavior continues...the boot should be...no longer than 2 months in...otherwise you're looking at possibly loosing your non-disruptive players.</p><p></p><p>Never had to do this, so just working off of premises/beliefs for a "good gaming experience". Take the two coppers for what they're worth.</p><p></p><p>Good luck and happy undisrupted gaming. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>--Steel Dragons</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5457979, member: 92511"] Ok, well, I think people's points about what constitutes "disruptive" are valid. It takes a few sessions to discern a pattern of behavior...everyone's entitled a "bad day." So, to the question at hand, there has to be at least several sessions before I'd be willing to have a chat. That's the first line of defense, as it were. You can't just summarily boot someone without bringing their behavior to to the player first. If you have a sincere and honest discussion out of game, and the behavior continues, then you are left with little choice but to tell them they are no longer welcome. I would NOT put up with the behavior for longer than a couple of sessions especially if the other players are as put off/irritated as I am. So there is the "players talk to him first" and then the DM talks to him...and then...3rd strike he/she's out. OR, you could just have a cohesive, "whole group" discussion first. They will probably be made to feel that they're "being ganged up on"...which, well, yeah, they are. Because the behavior is THAT unacceptable. I also agree with everything Kitsune said. If the players don't know what is acceptable or not bevious BEFORE you sit down, then it is much more difficult to do this. However, bottom line is, the game is THE GAME, it is everyone at that table. And if one person is throwing off the FUN of the experience for everyone else...then yeah, they need to go. I'd say...a month (depending on how often you game, let's assume 2-3 times/month) to discern the behavior. One or two conversations...if the behavior continues...the boot should be...no longer than 2 months in...otherwise you're looking at possibly loosing your non-disruptive players. Never had to do this, so just working off of premises/beliefs for a "good gaming experience". Take the two coppers for what they're worth. Good luck and happy undisrupted gaming. :) --Steel Dragons [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Disruptive players how long?
Top