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<blockquote data-quote="Southern Oracle" data-source="post: 1943238" data-attributes="member: 1249"><p>There are rolls a DM should make in secret, so players are not tempted to metagame...Appraise checks for the value of treasure (indeed, I believe the <em>Player's Handbook</em> actually says the DM should roll), Knowledge checks (so the players don't know what DC they need and keep having people make checks until they find out the info), Search checks (so the players don't know if there's anything to find or not), etc. Of course, some gaming groups can handle doing all these rolls in the open, and I do so when I'm gaming online...but not during my tabletop game. Our DM also rolls his attacks and damage behind the screen, but occasionally he'll roll for everyone to see, especially during a tense scene where life or death, success or failure, hinges on the balance. DMs can and should fudge rolls to further enjoyment of the game...there's nothing worse than the entire party dying at 1st level just after finishing making the characters. In the end, it just comes down to personal preference, but everyone has to compromise; it's practically impossible for a group to have everyone with exactly the same play style and tastes.</p></blockquote><p></p>
[QUOTE="Southern Oracle, post: 1943238, member: 1249"] There are rolls a DM should make in secret, so players are not tempted to metagame...Appraise checks for the value of treasure (indeed, I believe the [i]Player's Handbook[/i] actually says the DM should roll), Knowledge checks (so the players don't know what DC they need and keep having people make checks until they find out the info), Search checks (so the players don't know if there's anything to find or not), etc. Of course, some gaming groups can handle doing all these rolls in the open, and I do so when I'm gaming online...but not during my tabletop game. Our DM also rolls his attacks and damage behind the screen, but occasionally he'll roll for everyone to see, especially during a tense scene where life or death, success or failure, hinges on the balance. DMs can and should fudge rolls to further enjoyment of the game...there's nothing worse than the entire party dying at 1st level just after finishing making the characters. In the end, it just comes down to personal preference, but everyone has to compromise; it's practically impossible for a group to have everyone with exactly the same play style and tastes. [/QUOTE]
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