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<blockquote data-quote="Jonny Nexus" data-source="post: 1943475" data-attributes="member: 14664"><p>I trust the GM as much as I trust myself. And I don't trust myself to kill PCs. I know I've pulled the "it only does 3 HPs trick" in the past, and I know some of the other guys have done it when GMing.</p><p></p><p>It's all very well saying that people want rolls applied without bias, but having their character killed will upset them and I don't want to be the one to have done it. If the dice was rolled in the open then I don't feel guilty because it was the dice that did it. But if I roll behind a screen, where it was my decision whether to keep the roll or ignore it - then I feel like I did it, so I'll fudge to avoid feeling like a heel.</p><p></p><p>Now maybe you have the strength of character to avoid this, which makes you a better man than I, or the rest of my gaming group come to that.</p><p></p><p>Also, I as a player feel differently about open rolls than closed rolls.</p><p></p><p>I don't mind minor things been done hidden to maintain suspense, but at the end of the day, when I'm down to four hit points and a barbarian's battleaxe is heading straight at my head, I want my fate to be decided by physics (i.e. the roll of the dice) not the whim of the gods (i.e. the GM deciding whether to fudge the roll).</p><p></p><p>That way, if I die it's because of my actions and not because the God's didn't want to save me. In a sense, it doesn't matter whether or not the GM did fudge the roll, simply that the GM could have fudged the roll.</p><p></p><p>There's still fudging involved when I GM. I can alter the hitpoints of creatures, or eliminate reinforcements I'd planned to have arrive. But at the end of the day, when I roll my D20 my players know that I might roll a critical followed by maximum damage and if that happens there's nothing they or I can do.</p><p></p><p></p><p></p><p></p><p>Because computer games don't act, nor respond to acting? Because they don't come up with complex plots that revolve around the PCs? Because the bits of roleplaying that I like most (the near diceless, storytelling aspect of it) are the ones that are *least* like computer games?</p><p></p><p>If you never fudge dice rolls then I don't see how simply making the screen see-through would be the same as replacing you with a crude software application.</p></blockquote><p></p>
[QUOTE="Jonny Nexus, post: 1943475, member: 14664"] I trust the GM as much as I trust myself. And I don't trust myself to kill PCs. I know I've pulled the "it only does 3 HPs trick" in the past, and I know some of the other guys have done it when GMing. It's all very well saying that people want rolls applied without bias, but having their character killed will upset them and I don't want to be the one to have done it. If the dice was rolled in the open then I don't feel guilty because it was the dice that did it. But if I roll behind a screen, where it was my decision whether to keep the roll or ignore it - then I feel like I did it, so I'll fudge to avoid feeling like a heel. Now maybe you have the strength of character to avoid this, which makes you a better man than I, or the rest of my gaming group come to that. Also, I as a player feel differently about open rolls than closed rolls. I don't mind minor things been done hidden to maintain suspense, but at the end of the day, when I'm down to four hit points and a barbarian's battleaxe is heading straight at my head, I want my fate to be decided by physics (i.e. the roll of the dice) not the whim of the gods (i.e. the GM deciding whether to fudge the roll). That way, if I die it's because of my actions and not because the God's didn't want to save me. In a sense, it doesn't matter whether or not the GM did fudge the roll, simply that the GM could have fudged the roll. There's still fudging involved when I GM. I can alter the hitpoints of creatures, or eliminate reinforcements I'd planned to have arrive. But at the end of the day, when I roll my D20 my players know that I might roll a critical followed by maximum damage and if that happens there's nothing they or I can do. Because computer games don't act, nor respond to acting? Because they don't come up with complex plots that revolve around the PCs? Because the bits of roleplaying that I like most (the near diceless, storytelling aspect of it) are the ones that are *least* like computer games? If you never fudge dice rolls then I don't see how simply making the screen see-through would be the same as replacing you with a crude software application. [/QUOTE]
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