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<blockquote data-quote="Yair" data-source="post: 1943486" data-attributes="member: 10913"><p>I have recently moved to rolling in front of the PCs. I find it adds excitment to their games and mine, the rolls are more "real" and all the players "ooh" my 20's and snicker at my 1's just as I do theirs - it's more fun. </p><p>That doesn't mean I don't fudge - I fudge the statistics, and sometimes the rolls too. I'm just upfront about it. All my players are grown-ups that respect me enough to not let the rules get in the way of my rulings - if I say something is so, they trust me it's for the best. </p><p>For example in a recent Matrix game I "switched" the results of two dice rolls because that would be more fun. None of the players objected, it <em>was</em> more fun. In another game I mentally "upped" the foe's hit points - which scared the PCs, and allowed for a much more meaningful climax.</p><p></p><p>As for the 'mystery', I roll behind the screen when I want things mysterious. I usually don't, except for some Will saving throws, NPC Bluff checks, and so on. And since none of the PCs know the stats or designs of their opponents, there is still plenty of mystery around.</p><p></p><p>It isn't a matter of 'keeping the GM honest', it's a matter of trusting the GM to change or ignore the rules if he feels it's approriate, while keeping it rare enough so when it's done it's dramatic. If you are a slave to the rules, you might as well be playing a computer game.</p></blockquote><p></p>
[QUOTE="Yair, post: 1943486, member: 10913"] I have recently moved to rolling in front of the PCs. I find it adds excitment to their games and mine, the rolls are more "real" and all the players "ooh" my 20's and snicker at my 1's just as I do theirs - it's more fun. That doesn't mean I don't fudge - I fudge the statistics, and sometimes the rolls too. I'm just upfront about it. All my players are grown-ups that respect me enough to not let the rules get in the way of my rulings - if I say something is so, they trust me it's for the best. For example in a recent Matrix game I "switched" the results of two dice rolls because that would be more fun. None of the players objected, it [I]was[/I] more fun. In another game I mentally "upped" the foe's hit points - which scared the PCs, and allowed for a much more meaningful climax. As for the 'mystery', I roll behind the screen when I want things mysterious. I usually don't, except for some Will saving throws, NPC Bluff checks, and so on. And since none of the PCs know the stats or designs of their opponents, there is still plenty of mystery around. It isn't a matter of 'keeping the GM honest', it's a matter of trusting the GM to change or ignore the rules if he feels it's approriate, while keeping it rare enough so when it's done it's dramatic. If you are a slave to the rules, you might as well be playing a computer game. [/QUOTE]
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