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Dissociating what I (we?) like from the mechanics
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<blockquote data-quote="Undrave" data-source="post: 8625228" data-attributes="member: 7015698"><p>Ah yes, rituals were cool but severely under-developed. I think one too many people didn’t realize that rituals were meant to be a group resource and the spellcaster wasn’t meant to pay every cost on their own. There were also almost NEVER any ritual scrolls in treasure hoards in official adventure. Even just throwing a few scrolls and random bottles of residuum would have been useful to get people intrigued by them. I also think we needed rituals that were like “Any participant gains X boon, but they have to spend a healing surge to get it” so your party size doesn’t really matter when you’re getting a water breathing ritual off or something to that effect. It also adds to the ‘group ressource’ aspect. Heck, maybe some rituals could have a minimum number of participants? With some of the more plot breaking ones requiring so many participants that you literally have to hire people to complete them.</p><p></p><p>The free ritual per day thing is not a bad idea. I could even see a Wizard, for example, taking the Ritual Caster feat to access more rituals. They could have class features that make them real ritual specialists, giving Wizards a <em>THING</em> of their own. Dunno what, but it could be fun.</p><p></p><p>Rituals were classified in Arcane, Religion or Nature skills, so it’s not a stretch to have them cordon off into separate chunks.</p><p></p><p>I think a robust ritual system would make magic feel more dramatic and ‘BIG DEAL!’ you know? Like, throwing a few sparklers in a fight is no big deal, spending your spell slot to cash Wish or whatever, that’s like pressing a button, that’s nothing. Coordinating 20 people in a complex 2 hours ceremony to get that Wish? Now THAT Feels like a BIG DEAL! That feels like ancient magic that need to be roused from its slumber! Not something you just casual bust out on a whim! </p><p></p><p>It also means you got tools to ratchet up the tension, with either the enemies using a ritual of their own you need to mess up, or them trying to interfere with yours.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8625228, member: 7015698"] Ah yes, rituals were cool but severely under-developed. I think one too many people didn’t realize that rituals were meant to be a group resource and the spellcaster wasn’t meant to pay every cost on their own. There were also almost NEVER any ritual scrolls in treasure hoards in official adventure. Even just throwing a few scrolls and random bottles of residuum would have been useful to get people intrigued by them. I also think we needed rituals that were like “Any participant gains X boon, but they have to spend a healing surge to get it” so your party size doesn’t really matter when you’re getting a water breathing ritual off or something to that effect. It also adds to the ‘group ressource’ aspect. Heck, maybe some rituals could have a minimum number of participants? With some of the more plot breaking ones requiring so many participants that you literally have to hire people to complete them. The free ritual per day thing is not a bad idea. I could even see a Wizard, for example, taking the Ritual Caster feat to access more rituals. They could have class features that make them real ritual specialists, giving Wizards a [I]THING[/I] of their own. Dunno what, but it could be fun. Rituals were classified in Arcane, Religion or Nature skills, so it’s not a stretch to have them cordon off into separate chunks. I think a robust ritual system would make magic feel more dramatic and ‘BIG DEAL!’ you know? Like, throwing a few sparklers in a fight is no big deal, spending your spell slot to cash Wish or whatever, that’s like pressing a button, that’s nothing. Coordinating 20 people in a complex 2 hours ceremony to get that Wish? Now THAT Feels like a BIG DEAL! That feels like ancient magic that need to be roused from its slumber! Not something you just casual bust out on a whim! It also means you got tools to ratchet up the tension, with either the enemies using a ritual of their own you need to mess up, or them trying to interfere with yours. [/QUOTE]
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