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Dissociating what I (we?) like from the mechanics
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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 8625294" data-attributes="member: 7029588"><p>Yeah, it's amazing how neglected they were in published adventures (which admitedly had a lot of problems and seem to made by people explicitly trying to do the complete opposite of the DMG/DMG2 advice).</p><p></p><p>No residum, no scrolls, no big bads using rituals, etc.</p><p></p><p>I like the free rituals just so you give the traditional full casters a little nod toward their old lives and take away a psychological barrier to using them (looking at you potion hoarders). A little unbalance but not really much in exchange for perceived differentiation. They started to do it on a lower level with the Bard -- some free rituals and Bard only rituals. So Wizards are the masters of Arcane rituals but someone can also take the Ritual feat and be a fine substitute.</p><p></p><p>I really like the "big cost" rituals as well. These are truly plot coupons and shouldn't be "selectable" as rituals known per se but just introduced by the DM when wanted. Wish like magic -- make an entire nation's crops yield triple for 100 years or something -- should defintely be more difficult and have a real cost and requirements. Say 1 in 3 males die on their 20th birthday. Which will trend the nation toward matriarchy over the next 100 years.</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 8625294, member: 7029588"] Yeah, it's amazing how neglected they were in published adventures (which admitedly had a lot of problems and seem to made by people explicitly trying to do the complete opposite of the DMG/DMG2 advice). No residum, no scrolls, no big bads using rituals, etc. I like the free rituals just so you give the traditional full casters a little nod toward their old lives and take away a psychological barrier to using them (looking at you potion hoarders). A little unbalance but not really much in exchange for perceived differentiation. They started to do it on a lower level with the Bard -- some free rituals and Bard only rituals. So Wizards are the masters of Arcane rituals but someone can also take the Ritual feat and be a fine substitute. I really like the "big cost" rituals as well. These are truly plot coupons and shouldn't be "selectable" as rituals known per se but just introduced by the DM when wanted. Wish like magic -- make an entire nation's crops yield triple for 100 years or something -- should defintely be more difficult and have a real cost and requirements. Say 1 in 3 males die on their 20th birthday. Which will trend the nation toward matriarchy over the next 100 years. [/QUOTE]
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