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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Dissociating what I (we?) like from the mechanics
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<blockquote data-quote="Lanefan" data-source="post: 8625396" data-attributes="member: 29398"><p>This almost ties in with the too-many-levels point raised above, in that in a system where the PCs are levelling up that fast any adventures of any decent size/length have to be designed to take this levelling - and accordant gains in powers/abilities - into account.</p><p></p><p>This results in linear (and thus, boring) adventure design, because the author needs the PCs to have gained the budgeted xp from rooms* 1-5 in order to be able to deal with what's in rooms 6-10; ditto again before they get to rooms 11-15, and on it goes.</p><p></p><p>A slower levelling rate would allow writers to make bigger and less-linear adventures, because there wouldn't be this pressing need for the PCs to have gained enough xp within the adventure to level up and thus "qualify" for the next bit, if that makes sense. Put another way, it shouldn't matter which way the PCs enter the adventure site (and ideally there's multiple ways in), in that they'll find level-appropriate encounters wherever they go.</p><p></p><p>* - substitute "encounters" for "rooms" if you like, it's the same thing here.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8625396, member: 29398"] This almost ties in with the too-many-levels point raised above, in that in a system where the PCs are levelling up that fast any adventures of any decent size/length have to be designed to take this levelling - and accordant gains in powers/abilities - into account. This results in linear (and thus, boring) adventure design, because the author needs the PCs to have gained the budgeted xp from rooms* 1-5 in order to be able to deal with what's in rooms 6-10; ditto again before they get to rooms 11-15, and on it goes. A slower levelling rate would allow writers to make bigger and less-linear adventures, because there wouldn't be this pressing need for the PCs to have gained enough xp within the adventure to level up and thus "qualify" for the next bit, if that makes sense. Put another way, it shouldn't matter which way the PCs enter the adventure site (and ideally there's multiple ways in), in that they'll find level-appropriate encounters wherever they go. * - substitute "encounters" for "rooms" if you like, it's the same thing here. [/QUOTE]
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Dissociating what I (we?) like from the mechanics
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