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Dissociating what I (we?) like from the mechanics
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<blockquote data-quote="FitzTheRuke" data-source="post: 8625977" data-attributes="member: 59816"><p>I like the growing list. This brings up the flipside question for me:</p><p></p><p>What would I change?</p><p></p><p>I'd say:</p><p></p><p>1) Flatter math - 5e has shown that the "bounded accuracy" works well to make a single monster stat-block last longer across levels (without having to constantly make "bigger" versions. Now, I wouldn't go anywhere near as far as 5e did, but something like a +1 prof bonus for every three levels? I think it would work.</p><p></p><p>2) Probably start level one a little less "heroic" - I liked the idea that adventurers were professionals, even at level one, but it could start a <em>little</em> lower.</p><p></p><p>3) Make magic items magical. - IMO one of 4e's biggest weaknesses was magic items - BUT I would LOVE LOVE LOVE mundane items to have a nice long range before things become magic. A "bearded axe" that gives you a chance to trip? Etc. Items could come with "powers" without having to be magic. Save the "real" magic for paragon and epic. </p><p></p><p>Hmmm... that might be about it.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8625977, member: 59816"] I like the growing list. This brings up the flipside question for me: What would I change? I'd say: 1) Flatter math - 5e has shown that the "bounded accuracy" works well to make a single monster stat-block last longer across levels (without having to constantly make "bigger" versions. Now, I wouldn't go anywhere near as far as 5e did, but something like a +1 prof bonus for every three levels? I think it would work. 2) Probably start level one a little less "heroic" - I liked the idea that adventurers were professionals, even at level one, but it could start a [I]little[/I] lower. 3) Make magic items magical. - IMO one of 4e's biggest weaknesses was magic items - BUT I would LOVE LOVE LOVE mundane items to have a nice long range before things become magic. A "bearded axe" that gives you a chance to trip? Etc. Items could come with "powers" without having to be magic. Save the "real" magic for paragon and epic. Hmmm... that might be about it. [/QUOTE]
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