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Dissociating what I (we?) like from the mechanics
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<blockquote data-quote="Voadam" data-source="post: 8626189" data-attributes="member: 2209"><p>The intro heroic multiclass feats were fairly strong, giving a thematic encounter power, training in a class skill, and qualifying for feats and paragon paths for the new class.</p><p></p><p>The follow up multiclass feats were fairly weak, giving up a feat to swap out your normal new encounter/utility/daily power for one of equal power from your multiclass class. 4e classes and class powers were combat balanced enough that it was generally a wash in power strength and just a flavor/mechanics swap at the cost of a feat that could have been a combat benefit. </p><p></p><p>The paragon path multiclass option was fun, but you had to have taken all four multiclass feats, essentially being down three useful feats and few feats left to play around with, particularly after feat tax feats.</p><p></p><p>I played a ranger multiclassed to wizard/paragon wizard and it was a lot of fun (twin strike with my magic staff, lots of reaction ranger powers and throwing around scorching bursts and lightning bolts), but mechanically I felt a little behind where I could have been as a non-multiclassed character.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8626189, member: 2209"] The intro heroic multiclass feats were fairly strong, giving a thematic encounter power, training in a class skill, and qualifying for feats and paragon paths for the new class. The follow up multiclass feats were fairly weak, giving up a feat to swap out your normal new encounter/utility/daily power for one of equal power from your multiclass class. 4e classes and class powers were combat balanced enough that it was generally a wash in power strength and just a flavor/mechanics swap at the cost of a feat that could have been a combat benefit. The paragon path multiclass option was fun, but you had to have taken all four multiclass feats, essentially being down three useful feats and few feats left to play around with, particularly after feat tax feats. I played a ranger multiclassed to wizard/paragon wizard and it was a lot of fun (twin strike with my magic staff, lots of reaction ranger powers and throwing around scorching bursts and lightning bolts), but mechanically I felt a little behind where I could have been as a non-multiclassed character. [/QUOTE]
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