Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Dissociating what I (we?) like from the mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bert1001 fka bert1000" data-source="post: 8629930" data-attributes="member: 7029588"><p>Not at all actually. This is something very much fixed in PF2e vs. 3e/pf1e. It is very very hard to make a bad character by accident in PF2e. Most of the raw power of the class is baked in to the class chasis with options much more focused on breath or trade offs rather than baseline competency. Much more like 4e in this respect. There are certainly some options that are a little better but in small degrees. Some people I think would argue that some of the non PHB classes are a little weaker than they should be but that is a different issue (and if they are it's not that they are unplayable just could have been a little better tuned for people that really care about class balance).</p><p></p><p>In terms of optimizing actions, I would say this is an area where one character could pull ahead of another. Again, it's not like the person non-optimizing would be useless but you would see a difference in a Fighter who just stands there and attacks three times (very sub-optimal) and a Fighter invested in Intimidate to apply debuffs with their 3rd action. I haven't played enough to fully answer the question on reactions -- but I'd guess less so than 4e but there are some. Only some monsters get opportunity attacks so there is that....</p><p></p><p>I would strongly encourage anyone who likes 4e to check out PF2e. It's not a pure successor to 4e but as my ratings above indicate it shares a lot of the principles of 4e, even if it implements them differently. The victory weighting for PF2e is similar to 4e:</p><p></p><p>Character building -- not a huge effect</p><p>Party building -- important</p><p>Resource management -- varies by class but in general low to medium. </p><p>Tactical play -- very important</p><p></p><p>Maybe not in the very easiest form to digest but everything is free on Archives of Nethys. One warning although maybe not needed for a 4e fan -- PF2e also plays better than it reads. For instance it is hard to understand in a read how using an action to move away from a monster can be a very good defensive move -- if your speed is greater the monster may have to spend 2 actions to get to you and even if the same it has to use one action which could prevent a big 3 action attack. Similarly, coming from other games it is not intuitive that small bonuses are worth more in PF2e because of the critical success and failure rule</p><p></p><p>Seems like we should also add to the 4e list (with PF2e also sharing):</p><p><strong>More focus on party composition and party tactics vs. character creation optimization.</strong></p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 8629930, member: 7029588"] Not at all actually. This is something very much fixed in PF2e vs. 3e/pf1e. It is very very hard to make a bad character by accident in PF2e. Most of the raw power of the class is baked in to the class chasis with options much more focused on breath or trade offs rather than baseline competency. Much more like 4e in this respect. There are certainly some options that are a little better but in small degrees. Some people I think would argue that some of the non PHB classes are a little weaker than they should be but that is a different issue (and if they are it's not that they are unplayable just could have been a little better tuned for people that really care about class balance). In terms of optimizing actions, I would say this is an area where one character could pull ahead of another. Again, it's not like the person non-optimizing would be useless but you would see a difference in a Fighter who just stands there and attacks three times (very sub-optimal) and a Fighter invested in Intimidate to apply debuffs with their 3rd action. I haven't played enough to fully answer the question on reactions -- but I'd guess less so than 4e but there are some. Only some monsters get opportunity attacks so there is that.... I would strongly encourage anyone who likes 4e to check out PF2e. It's not a pure successor to 4e but as my ratings above indicate it shares a lot of the principles of 4e, even if it implements them differently. The victory weighting for PF2e is similar to 4e: Character building -- not a huge effect Party building -- important Resource management -- varies by class but in general low to medium. Tactical play -- very important Maybe not in the very easiest form to digest but everything is free on Archives of Nethys. One warning although maybe not needed for a 4e fan -- PF2e also plays better than it reads. For instance it is hard to understand in a read how using an action to move away from a monster can be a very good defensive move -- if your speed is greater the monster may have to spend 2 actions to get to you and even if the same it has to use one action which could prevent a big 3 action attack. Similarly, coming from other games it is not intuitive that small bonuses are worth more in PF2e because of the critical success and failure rule Seems like we should also add to the 4e list (with PF2e also sharing): [B]More focus on party composition and party tactics vs. character creation optimization.[/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Dissociating what I (we?) like from the mechanics
Top