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General Tabletop Discussion
*Dungeons & Dragons
Dissonant Whispers + Warcaster + Booming Blade AOO mechanics
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<blockquote data-quote="Umbran" data-source="post: 9246174" data-attributes="member: 177"><p>I have no idea. I should not need to. I'm interpreting game rules, which stipulate game <em>effects</em>, not their detailed in-fiction causes. </p><p></p><p>I also don't know how dragons manage to fly - if they were real-world biological beings, they couldn't get off the ground. We have to start invoking exceptions to the laws of aerodynamics or biology to get them to fly. </p><p></p><p>Exceptions to physical laws... sounds like <em>magic</em> to me. When we are literally discussing magic spells, invoking, "It is <em>magic</em>," ought to be valid. </p><p></p><p></p><p></p><p>Again, since no real-world human has ever experienced Booming Blade, I don't need to answer that question - I am interpreting <em>game rules</em>, not a detailed model of a physical reality that coincidentally happens to match my own... until it doesn't.</p><p></p><p>Cherry-picking which times to apply a real-world explanation, and which times not, is a good road to inconsistent GM rulings, which frustrate players. </p><p></p><p></p><p></p><p>What mess? My ruling is simple - if the player gets to <em>choose</em> whether or not the character does a thing, it is generally willing. If the player does not get to choose, then it is generally not willing. No knowledge of the source of the movement, or of real world neurobiology is required. It is based on gameplay - whether the player gets to choose this result, or not.</p><p></p><p>I say this is generally- There may be an edge case, in which gameplay does not match the fiction, and the character movement in-fiction is somehow not willing, but the player is choosing to move anyway. I have to wait for that rare edge case to come up in game in coincidence with the pretty rare moment someone casting Booming Blade targeting the character in that exceptional state before I have to worry about it.</p></blockquote><p></p>
[QUOTE="Umbran, post: 9246174, member: 177"] I have no idea. I should not need to. I'm interpreting game rules, which stipulate game [I]effects[/I], not their detailed in-fiction causes. I also don't know how dragons manage to fly - if they were real-world biological beings, they couldn't get off the ground. We have to start invoking exceptions to the laws of aerodynamics or biology to get them to fly. Exceptions to physical laws... sounds like [I]magic[/I] to me. When we are literally discussing magic spells, invoking, "It is [I]magic[/I]," ought to be valid. Again, since no real-world human has ever experienced Booming Blade, I don't need to answer that question - I am interpreting [I]game rules[/I], not a detailed model of a physical reality that coincidentally happens to match my own... until it doesn't. Cherry-picking which times to apply a real-world explanation, and which times not, is a good road to inconsistent GM rulings, which frustrate players. What mess? My ruling is simple - if the player gets to [I]choose[/I] whether or not the character does a thing, it is generally willing. If the player does not get to choose, then it is generally not willing. No knowledge of the source of the movement, or of real world neurobiology is required. It is based on gameplay - whether the player gets to choose this result, or not. I say this is generally- There may be an edge case, in which gameplay does not match the fiction, and the character movement in-fiction is somehow not willing, but the player is choosing to move anyway. I have to wait for that rare edge case to come up in game in coincidence with the pretty rare moment someone casting Booming Blade targeting the character in that exceptional state before I have to worry about it. [/QUOTE]
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